Paolo Gambardella's Blog
Game Design Consultant | Founder of the Barcelona Game Design Meetup
contact here: https://www.linkedin.com/in/paologambardella/
Working since 2007 in the industry and specifically since 2012 in free-to-play, I think I have identified the three most common mistakes when facing the design of a game that have free-to-play at its core.
I want to share some insight of my new life as a remote game maker with Gamasutra community.
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.
Paolo Gambardella's Comments
[Blog - 11/02/2017 - 09:56]
Project management is about budget ...
Project management is about budget and deadlines, not about product/market fit. r n r nIf you have a budget X, you decide to complete some deadline in the time Y. Then you have a product. And the product may sell or not, this is not a matter of project management. ...
[Blog - 11/10/2016 - 09:51]
the problem of making games ...
the problem of making games alone is exactly this: we live with our convinctions and have no confrontation on our design choices. Some example: r n r n I hate tutorials, and in games I prefer to work things out for myself. r nok, but you know your public is ...
[Blog - 09/26/2016 - 10:35]
games can be art. Games ...
games can be art. Games are not art. r n r nArt definition: the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power. r n r na game ...
[News - 07/06/2016 - 03:49]
though to determine the payout ...
though to determine the payout casinos need that for their business . Nice niche for machine learning, the auto-pacing of difficulty based on big data.
[News - 03/07/2016 - 10:32]
[News - 03/03/2016 - 02:41]