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Gamasutra: The Art & Business of Making Gamesspacer
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May 21, 2019
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Paolo Gambardella's Blog

 

Game Design Consultant | Founder of the Barcelona Game Design Meetup

contact here: https://www.linkedin.com/in/paologambardella/

 

Member Blogs

Posted by Paolo Gambardella on Mon, 06 May 2019 10:46:00 EDT in Business/Marketing, Design, Production
Working since 2007 in the industry and specifically since 2012 in free-to-play, I think I have identified the three most common mistakes when facing the design of a game that have free-to-play at its core.


Posted by Paolo Gambardella on Fri, 30 Nov 2018 09:59:00 EST in Business/Marketing, Design, Programming
I want to share some insight of my new life as a remote game maker with Gamasutra community.


Posted by Paolo Gambardella on Tue, 29 Jul 2014 02:46:00 EDT in Production, Indie
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.



Paolo Gambardella's Comments

Comment In: [Blog - 11/02/2017 - 09:56]

Project management is about budget ...

Project management is about budget and deadlines, not about product/market fit. r n r nIf you have a budget X, you decide to complete some deadline in the time Y. Then you have a product. And the product may sell or not, this is not a matter of project management. ...

Comment In: [Blog - 11/10/2016 - 09:51]

the problem of making games ...

the problem of making games alone is exactly this: we live with our convinctions and have no confrontation on our design choices. Some example: r n r n I hate tutorials, and in games I prefer to work things out for myself. r nok, but you know your public is ...

Comment In: [Blog - 09/26/2016 - 10:35]

games can be art. Games ...

games can be art. Games are not art. r n r nArt definition: the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power. r n r na game ...

Comment In: [News - 07/06/2016 - 03:49]

though to determine the payout ...

though to determine the payout casinos need that for their business . Nice niche for machine learning, the auto-pacing of difficulty based on big data.

Comment In: [News - 03/07/2016 - 10:32]

a bad news for the ...

a bad news for the EU gaming sector.

Comment In: [News - 03/03/2016 - 02:41]

really interesting, I appreciated the ...

really interesting, I appreciated the concept of fun momentum . Btw, how to quantify the fun at each iteration Is it a matter of feelings making playtests