Ondrej Trhon's Blog
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Posted by
Ondrej Trhon
on Wed, 07 Apr 2021 10:16:00 EDT
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Honest report about our first year as an independent studio. Ressurection old title, diversifying portfolio, tackling long-tail, platforms, sales. Contains numbers & charts!
Posted by
Ondrej Trhon
on Thu, 13 Feb 2020 11:04:00 EST
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How does working at a game with professional historians look like and why you should consider it too? We did it. Twice.
Posted by
Ondrej Trhon
on Tue, 10 Sep 2019 10:39:00 EDT
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Journey of a small team behind Svoboda 1945 into the depths of Flash development, about building their own git, creating their own cloud editor and eventually ending up loving Unity.
Posted by
Ondrej Trhon
on Mon, 26 Nov 2018 09:47:00 EST
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In our first development blog, we look back on how our serious game about Nazi regime in Czechoslovakia became the first officially released PC game with Third Reich symbolism in Germany after this year's policy change.
Ondrej Trhon's Comments
Comment In:
[Blog - 04/07/2021 - 10:16]
Comment In:
[Blog - 02/13/2020 - 11:04]
Thank you so much for ...
Thank you so much for this comment. We wholeheartedly agree Working with historians forced us to work with a different mindset, cause they would push back obviously against any historical inconsistency or non-sense. One thing is that we didn 't want to make just another game that uses WWII or ...
Comment In:
[Blog - 11/26/2018 - 09:47]
Thank you for the kind ...
Thank you for the kind words We 're glad the situation turned out for the better, but we owe German developers as well for paving the way for Attentat. We 're looking forward to seeing the serious historical game scene in Germany to grow :