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August 22, 2019
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Oleg Nesterenko's Blog

 

Editor at Game World Observer, an online magazine covering video games industry.

Fledgling fantasy writer and a seasoned gamer with a heart forever torn between The Last of Us and The Witcher 3

 

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Posted by Oleg Nesterenko on Wed, 14 Aug 2019 11:21:00 EDT in Design, Art, Console/PC, Indie
In narrative-driven games, how much of the story informs the gameplay? How much of your writing translates into mechanics and interfaces? The makers of Pathologic 2 reinvent questlogs and codexes so that all aspects of your game are relevant to the story.



Oleg Nesterenko's Comments

Comment In: [Blog - 08/14/2019 - 11:21]

Good point. I don 't ...

Good point. I don 't expect many devs to pick it up either. By definition, the mindmap mechanic makes most sense for games where the story comes first. So I think, the quality of the writing is actually the biggest limiting factor here. Titles that have this kind of narrative ...