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Oleg Nesterenko's Blog

 

Editor at Game World Observer, an online magazine covering video games industry.

Fledgling fantasy writer and a seasoned gamer with a heart forever torn between The Last of Us and The Witcher 3

 

Member Blogs

Posted by Oleg Nesterenko on Tue, 01 Jun 2021 12:02:00 EDT in Design, Console/PC, Serious, Indie
Mind Scanners is a retro-futuristic psychiatry simulation in which you diagnose the citizens of a dystopian metropolis. We caught up with Malte Burup, game director on Mind Scanners, to discuss game design choices behind his quirky Orwellian brainchild.


Posted by Oleg Nesterenko on Thu, 18 Feb 2021 10:55:00 EST in Design, Production, Art, Console/PC, Serious, Indie
ENCODYA is a cyberpunk point-and-click adventure game that came out on PC on Jauary 26. We caught up with ENCODYA's developer Nicola Piovesan to discuss the game and the team behind it at chaosmonger studio.


Posted by Oleg Nesterenko on Fri, 12 Feb 2021 11:17:00 EST in Design, Production, Console/PC, Serious
Tim Willits, chief creative officer at Saber Interactive and former studio director of id Software, discusses his 25+ years in video games. We'll revisit some of the most interesting game design choices made in DOOM 3, Rage, and the Quake series.


Posted by Oleg Nesterenko on Tue, 22 Sep 2020 12:10:00 EDT in Design, Console/PC, Serious, Indie
Krzysztof Chomicki, game and level designer on Carrion, discusses what it took to create the ultimate monster simulation experience of 2020. Topics covered: MonoGame, physics simulation, controls, interconnected systems, level and puzzle design, etc.


Posted by Oleg Nesterenko on Wed, 26 Aug 2020 09:19:00 EDT in Design, Art, Console/PC, Indie
Cloudpunk is a neon-noir story set in a dystopian cyberpunk metropolis.The studio behind the title is Berlin-based developer ION LANDS. I caught up with its founder Marko Dieckmann to discuss Cloudpunk and the struggles it took to create it.


Posted by Oleg Nesterenko on Thu, 23 Apr 2020 10:43:00 EDT in Console/PC, Indie
Joined by Black Mesa project lead Adam Engels, we look back at 16 years of arguably the most ambitious modding effort ever.



Oleg Nesterenko's Comments


Comment In: [Blog - 08/14/2019 - 11:21]

Good point. I don 't ...

Good point. I don 't expect many devs to pick it up either. By definition, the mindmap mechanic makes most sense for games where the story comes first. So I think, the quality of the writing is actually the biggest limiting factor here. Titles that have this kind of narrative ...