Nikhil Murthy's Blog
I am a programmer and designer at Why Not Games.
I love prototyping games and participating in jams. I also really like breaking down problems with my games to their root causes and I like solutions that solve multiple problems at once. Elegance in games is very important to me.
How the Majima campaign of Yakuza Kiwami 2 illustrated the issue of pacing in open world games.
Thinking about colonial, non-colonial and decolonial mechanics.
Applying game design tools to traditional media.
A technique to make the process of choosing a subset from a large set easier for your players.
Breaking down the game design applications of a real world compost bin and solar cooker.
Assorted thoughts on approaches to representing romance in system-driven games.
Nikhil Murthy's Comments
[Blog - 03/26/2019 - 10:38]
[Blog - 08/27/2018 - 09:43]
I don 't actually know ...
I don 't actually know the history of these mechanics and I 'd love to see a full examination. It feels like something of the sort has been in both Western and Japanese games forever. They both probably took it from pulp SFF at that. r n r nIf I ...
[Blog - 04/30/2018 - 06:16]
Thanks I do strongly feel ...
Thanks I do strongly feel that while MDA can be really useful in a lot of places, it 's important not to force it where it 's not at it 's best.
[Blog - 04/24/2018 - 10:38]
[Blog - 04/16/2018 - 09:48]
I agree. The one-more-turn aspect ...
I agree. The one-more-turn aspect has a lot of things that feed into it. My other articles on specific features of Civ go into other supporting parts of the games. r n r nhttp://www.whynotgames.in/blog/syph/civCities r n r nhttp://www.whynotgames.in/blog/syph/civUnits
[Blog - 11/06/2017 - 10:16]
The entire in-game description is ...
The entire in-game description is All the adventure of the heart are here, in prose, poetry or pictorial form. Some may be more suitable for private consumption. The openness of this description is key to the gutter I talk about above.