I'm a writer and designer who somehow wound up working for Facebook for a few years. After some soul-searching, I recently decided to focus full-time on game development.
Things I am:
- A guy who makes games
- Editor-in-chief of Silicon Sasquatch, an independent blog with a dumb name about the cultural significance of games
- An avid reader and writer
- Breathing, currently
Lots more things happen over at @nickcummings.
Moving to a new city and meeting new people is tough—but it's even harder if you're an independent game dev. Fortunately, finding a new community of new friends and colleagues in the indie games scene is easier than ever. Here are 5 tips to get started.
The space-dust has settled on the Space Cowboy Game Jam, and the results are in! In this postmortem, I compare how the game was scored by other players to my original design goals and share the most helpful lessons I learned from the friendly competition.
[Blog - 10/30/2014 - 02:29]
That 's great to hear ...
That 's great to hear Even something as simple as setting up a regular time to meet and work independently can be a great way to make connections and kick-start your own independent work. I definitely got a lot of value out of attending a weekly coffee-and-game-dev meetup in Seattle.