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July 22, 2019
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Nicholas Lives's Blog


Nick Lives is the Artist/Co-Designer/Co-founder behind the 3-man Utah-based indie game studio Deli Interactive LLC.  He is working hard on his Early Access title We Need to Go Deeper - a cooperative submarine roguelike. He has a passion for game design and once won 1st place nationally in Video Game Design from the Technology Student Association for an artsy game called Bloom. 

Nick can be reached at any time on @SlickNickLives and is totally up for commission work!



Member Blogs

Posted by Nicholas Lives on Wed, 16 May 2018 10:11:00 EDT in Business/Marketing, Art, Console/PC, Indie
This week I woke up to news feeds announcing a new trailer for Bethesda’s Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.

Posted by Nicholas Lives on Mon, 30 Oct 2017 02:55:00 EDT in Business/Marketing, Production, Console/PC, Indie
You know how to sell and launch your game, but how do you keep up those sales after launch? This was our challenge after launching We Need To Go Deeper into Steam Early Access, and these are our successes and failures in trying to keep the game afloat.

Posted by Nicholas Lives on Wed, 24 Jun 2015 06:16:00 EDT in Business/Marketing, Production, Indie, Social/Online
When a game pops up in the marketplace that shares a similar concept as ours, we tend to go into panic mode. Fear and hate grows for our competitor. But it doesn't have to be that way.

Game jams are fun, but it's hard to justify doing them during large-scale projects. Well you can have your cake and eat it too so long as you slice it right.

Posted by Nicholas Lives on Wed, 11 Mar 2015 12:44:00 EDT in Design, Art, Indie, Social/Online
Mario, Pac-Man, Kratos, Freddy Fazbear. All considered video game "icons" but what do they have in common? Join me as we discuss what it takes for something to become "iconic" and whether or not it's something you should strive for in your own designs.

Nicholas Lives's Comments

Comment In: [Blog - 05/16/2018 - 10:11]

Totally fair critique Yeah, I ...

Totally fair critique Yeah, I did wind up only touching upon that a little in Dragon Age, who did go out of their way to showcase the bloodiness throughout their screenshots. But indeed the article wound up taking a largely promo-art direction so I can see why that would seem ...

Comment In: [Blog - 03/11/2015 - 12:44]

Thanks for the kind words ...

Thanks for the kind words guys, I appreciate it And for letting me know how tenets is spelled- honestly it 's a word I hear spoken more than written so I 'm glad to get that cleared up sooner rather than later. And indeed Kale, I think gimmick is a ...