Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 1, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Neil Schneider's Comments

Comment In: [Blog - 10/03/2018 - 09:39]

On the contrary. I think ...

On the contrary. I think I fully understand and understood the state VR as demonstrated here: r n r nhttps://www.mtbs3d.com/articles/editorial/14837-build-to-last-vr-sales-figures-you-can-count-on r n r nThe reason PC VR games have been developed as they have been is because everyone got surprised at the last possible moment that their potential audience wasn ...

Comment In: [Blog - 08/13/2018 - 11:46]

You 're being too hard ...

You 're being too hard on them. This borders on being future computing in action r n r nAn AI I 'm guessing read my article, complimented the work, and tried to sell me an essay writing service. Still a dream status though because while the spirit was there, the ...

Comment In: [News - 06/22/2018 - 02:48]

Dang it, Delos These violent ...

Dang it, Delos These violent delights have violent ends Check for bugs before playing with AI consciousness If the robots don 't get you, the lawyers will

Comment In: [Blog - 05/08/2017 - 09:54]

Just a heads-up that I ...

Just a heads-up that I made an error in this article. It 's not 15-20 million VR Ready PCs in 2017, it 's 13-15 million. The stats were from a presentation I did at SVVR, and I transposed the numbers wrong with this. My bad r n r nRegards, r ...

Comment In: [Blog - 11/16/2016 - 10:01]

I just learned that Microsoft ...

I just learned that Microsoft Store also sells the Oculus Rift. In Canada at least, it is only available as an online purchase. According to their website, the return policy is the same. r n r nTheir media relations team are doing more digging to be sure. I recommend asking ...

Comment In: [Blog - 10/24/2016 - 10:12]

Hi TC, r n r ...

Hi TC, r n r nI 've had positive expectations from Sony PSVR for some time: r n r nhttp://www.gamasutra.com/blogs/NeilSchneider/20160412/269967/Virtual Realitys PC Mass Market When and Why.php r n r nI 've always maintained that the success of a console VR solution or any solution for that matter will be ...

Comment In: [Blog - 04/12/2016 - 12:14]

@Samuel DenHartog r n r ...

@Samuel DenHartog r n r nThank you I for one don 't think the hype is at all necessary. It 's a strong platform, and as long as there is a reasonable path to make things work, that 's all that matters. r n r n r [email protected] Ranger r ...

Comment In: [Blog - 03/01/2016 - 03:32]

By the way, I was ...

By the way, I was either going to start the article with the cat contemplating buying a Gear VR, or this guy: r n r nhttp://www.mtbs3d.com/gallery/albums/userpics/10002/Lawnmower.jpg r n r nI 'm sorry - I just love that meme r n r nRegards, r nNeil

Comment In: [Blog - 11/17/2015 - 01:12]

I think so too. I ...

I think so too. I 've asked around, and no one has balked at this - at least not yet. Time will tell if this theory holds water, or if I 'm one of those crazy guys preaching on the street corner. The more diverse the industry is, the better ...

Comment In: [Blog - 01/21/2015 - 12:51]

Of course I have, and ...

Of course I have, and Razer 's OSVR is a qualified example of the benefits, risks, and challenges of collaborations and open source initiatives. This piece was intended to be as generic as possible because I 'm certain there will be all kinds of initiatives announced, etc. as the industry ...

[Previous] | [Next]