Neil Schneider's Blog
Mr. Schneider is the Executive Director of The International Future Computing Association (http://www.tifca.com). TIFCA is a network of member companies and institutions that each play a part in what are, and will be, the ultimate tools and experiences that impact our daily lives using computer technology and media. Its mission is to lay down the groundwork and enhance the viability of enabling what’s next. We achieve this through influential membership meetings, stakeholder education, market-building events, special initiatives, and more.
Future computing which TIFCA is based on is the practice of turning dreams into reality with computers and computer media. Its fundamental pillars include compute performance & platforms, immersive technology, and innovative content and applications.
TIFCA's current focus is the Client-to-Cloud Revolution. The client-to-cloud ecosystem is going through a revolution where cloud and independent platforms like PC, console, mobile, and other devices are developing new types of collaboration in distribution, and software and content execution. With the advent of 5G and other connectivity breakthroughs, devices of all sizes and abilities are expected to be enabled beyond the processing power they are built with. TIFCA is fostering industry collaboration to make this Client-to-Cloud Revolution (#clienttocloudrevolution) both possible and effective on a global scale.
TIFCA's flagship conference is the International Future Computing Summit which was founded in 2014 under a different brand name and has been held annually ever since.
Mr. Schneider is also the founder of Meant to be Seen (mtbs3D.com). MTBS was the launch point of the Oculus Rift and marks the spot where Oculus founders John Carmack and Palmer Luckey first met. MTBS is also the home of the free open source Vireio Perception VR drivers and the GameGradeVR quality assurance mechanism.
Google Stadia, XBOX's Project xCloud, Bethesda's Orion technology, and more are just scratching the surface of what's to come. Neil Schneider, Executive Director of TIFCA, shares his insights on where things are heading in the future computing world.
“The History of The Future” by Blake Harris covers the history of Oculus and the early beginnings of modern VR. As Founder of Meant to be Seen, the launch point of Oculus, Neil Schneider talks about the amazing ramifications of what was achieved.
Brian Merchant from Gizmodo gave factually poignant coverage of Leap Con. This resulted in a eureka moment which defined what Magic Leap and products like it are about, what they deliver, and what their futures are through three critical words.
The Oculus Quest is Facebook's latest innovation in the virtual and mixed reality space. However, a few choice words on how their ecosystem is structured could make the difference between effectively owning their market, or being a slave to it.
Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.
Revealing a new type of data, Schneider tests the top statements about VR's market growth expectations and highlights the Immersive Technology Alliance's latest effort to build the industry. Time to dust ourselves off, problem solve, get our Mojo back!
Neil Schneider's Comments
[Blog - 06/21/2019 - 11:00]
Hey Matthew, r n r ...
Hey Matthew, r n r nSome good stuff in this article. Some of this is further supported here: r n r nhttps://www.gamasutra.com/blogs/NeilSchneider/20190617/344838/Grasping the ClienttoCloud Revolution.php r n r nI 'm uncertain about game developers needing to be sensitive about latency, or that the need for a dedicated console is under ...
[News - 06/13/2019 - 04:40]
A more detailed vision is ...
A more detailed vision is outlined here: r n r nhttps://www.gamasutra.com/blogs/NeilSchneider/20190617/344838/Grasping the ClienttoCloud Revolution.php r n r nCloud-streaming is a very modest beginning to where things are heading I 'm not even sure I like that term because it 's a stifling message compared to the real liberation that is ...
[Blog - 10/15/2018 - 11:19]
It just came to me ...
It just came to me after reading that Gizmodo article a big thanks to Gizmodo . The text went flying. We 'll see if it clicks with other people too. I find it 's easier to explain to myself with two free hands . We 'll see
[Blog - 10/03/2018 - 09:39]
On the contrary. I think ...
On the contrary. I think I fully understand and understood the state VR as demonstrated here: r n r nhttps://www.mtbs3d.com/articles/editorial/14837-build-to-last-vr-sales-figures-you-can-count-on r n r nThe reason PC VR games have been developed as they have been is because everyone got surprised at the last possible moment that their potential audience wasn ...
[Blog - 08/13/2018 - 11:46]
You 're being too hard ...
You 're being too hard on them. This borders on being future computing in action r n r nAn AI I 'm guessing read my article, complimented the work, and tried to sell me an essay writing service. Still a dream status though because while the spirit was there, the ...
[News - 06/22/2018 - 02:48]
Dang it, Delos These violent ...
Dang it, Delos These violent delights have violent ends Check for bugs before playing with AI consciousness If the robots don 't get you, the lawyers will