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May 22, 2019
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Nayan Ramachandran's Blog   Expert Blogs


Nayan works as Localization editor and Marketing director for the Playism project, the indie-focused digital distribution arm of Active Gaming Media. Based in Japan and working intimately with the Japanese independent game development community, Nayan has gained a unique perspective on the trials and tribulations of Japanese indie devs.


Expert Blogs

Posted by Nayan Ramachandran on Tue, 24 Jun 2014 03:07:00 EDT in Business/Marketing, Console/PC, Indie
Nayan Ramachandran recalls his experience taking Japanese Indie developers to PAX East 2014 for their first western event, and how it changed their perspective on the western gaming audience.

Posted by Nayan Ramachandran on Mon, 15 Jul 2013 09:45:00 EDT in Design, Indie
Playism has been collaborating with game design school HAL to publish student games for everyone to play. On July 13th, we visited HAL Osaka and played their prototypes for the first time.

Posted by Nayan Ramachandran on Tue, 07 May 2013 07:03:00 EDT in Design, Indie
Takumi Naramura, the lead designer behind La-Mulana and head of NIGORO, gave a talk at GDC 2013 about the struggle that Japanese indie devs deal with, and how they succeeded with La-Mulana by leveraging their community.

Nayan Ramachandran's Comments

Comment In: [Blog - 06/24/2014 - 03:07]

I definitely can We 've ...

I definitely can We 've got a whole wealth of photos from the event, thanks to La-Mulana producer Nakamura-san. I will try my best to put something together soon.

Comment In: [Blog - 05/07/2013 - 07:03]

Sorry about that Christian Nutt ...

Sorry about that Christian Nutt got in touch with me about the images going down, and we got the images rehosted on Gamasutra.