Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 26, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Megan Fox's Blog   Expert Blogs


I'm the founder / programmer / designer at Glass Bottom Games.  In the past I've worked for LEGO on LEGO Universe and with various startups on various prototypes, like Idyllon.  Before that was a possibly misspent youth of Duke 3D / Quake modding and mode13h pixel pushing.

Basically, I'm a nerd.  But I also play Capoeira and do Yoga, so I'm a... graceful nerd?  Hmm.

Tweet at @glassbottommeg, and maybe I will tweet back.


Expert Blogs

Posted by Megan Fox on Thu, 09 Nov 2017 09:48:00 EST in Design, Programming, Console/PC, Indie
Ever wanted cool slow-mo pulses in your game? Ever wanted to let your player run around at full-speed while the rest of the game is in slow-mo? Read on!

Posted by Megan Fox on Mon, 14 Nov 2016 09:25:00 EST in Business/Marketing, Design, Indie
In the wake of the US's version of Brexit, do games matter? Shit yes, they do. If you voted Trump, you'll find some aspects to hate in this piece, though the overall message applies equally to everyone.

Posted by Megan Fox on Tue, 27 May 2014 09:53:00 EDT in Business/Marketing, Indie
It's popular to talk about the indie bubble. How it popped, how there wasn't an indie bubble in the first place, etc. Enough. Let's move on, and instead discuss: what we're going to do about it, and how to still succeed as an indie.

Posted by Megan Fox on Fri, 27 Sep 2013 09:52:00 EDT in Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet
The life and times of Jones On Fire, by Glass Bottom Games. It was to be the studio's successful opening volley, a HELLO WORLD to the industry at large, it became such... but it was also a massive disappointment.

Posted by Megan Fox on Sat, 23 Jul 2011 11:25:00 EDT in Design, Indie
Regenerating health is en-vogue lately, but is it really a good design practice? I contend the answer is a solid... sometimes - but not terribly often.

Posted by Megan Fox on Wed, 02 Mar 2011 06:48:00 EST in Business/Marketing
Convinced of the death of the non-99c game? That games have been devalued, and content is meaningless? I politely disagree.

Megan Fox's Comments

Comment In: [Blog - 11/09/2017 - 09:48]

Because you 've just inverted ...

Because you 've just inverted the problem - now you have to manually scale everything DOWN. Which ends up being a lot harder. You generally want almost everything slow-mo, and only a handful of things excluded. r n r nStuff like I smashed a crate, and want the bits to ...

Comment In: [News - 09/19/2013 - 07:00]

... now beaten by Sproggiwood, ...

... now beaten by Sproggiwood, and a bunch of other games I bet, heh. Anyone know what the actual record holder is Didn 't something make it through in just hours

Comment In: [Blog - 05/27/2014 - 09:53]

Honestly, I don 't do ...

Honestly, I don 't do ramen either - rice and beans is where it 's at. You can do SO much with rice and beans, with a little practice, and it 's healthy and tastes good. And also dirt cheap. r n r n... but ramen rolls off the tongue ...

Comment In: [Blog - 07/14/2013 - 07:43]

It 's a huge bummer ...

It 's a huge bummer for boardgame Kickstarters, but for videogame Kickstarters, the trend is increasingly away from physical rewards anyways - this would just seem to hasten that shift.

Comment In: [Blog - 03/11/2014 - 11:07]

It 's already happening Hot ...

It 's already happening Hot Tin Roof our project - is a team of 7 loosely-knit collaborators. Or look at the collaborations between @jtruher and Rocket Cat Games, or similar things happening elsewhere. r n r nThis is already how indies make their games. Very few are truly solo, ...

Comment In: [Blog - 10/13/2013 - 02:36]

Hola Edward, developer of Jones ...

Hola Edward, developer of Jones On Fire here r n r nLike Aaron says... what you want to do just won 't make you money. I 'm sorry, but it won 't. It is not a strategy you can use to make a successful game right now. You will release, ...