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November 13, 2019
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Maximilian Csuk's Blog

 

My name is Maximilian Csuk and I'm a one-man-show indie developer, located in Vienna, Austria. So far, I've shipped five titles for mobile platforms and PC. I have started making games at some point in the past and still do that today! :)

 

Member Blogs

This is the second part of a Post Mortem article for my exploratory platformer Nubs' Adventure. It was released for iOS and Android. This article includes sales figures, talks about player reception and monetization, as well as other post-release topics.


Posted by Maximilian Csuk on Tue, 02 Jun 2015 01:19:00 EDT in Design, Programming, Production, Art, Indie, Smartphone/Tablet
A post mortem article about the development of Nubs' Adventure, a 2D platformer (mobile, PC). It addresses topics such as motivation and art creation, highlights the good and bad parts of development and offers data regarding how long the development took



Maximilian Csuk's Comments


Comment In: [Blog - 06/02/2015 - 01:19]

You 're welcome : r ...

You 're welcome : r n r nI just used a spreadsheet where I inserted the time/date I started, ended and what I did each time I worked on it... I didn 't think a dedicated tool would have saved me THAT much time. Plus I could do the analysis ...