Max Pears's Expert Blogs
Breaking down how the Splatoon series on how the encourage movement in their multiplayer. Making this the dominant strategy to win. All this has been done with Objectives, Mechanics, etc.
The concluding part of my 3 part of my series on first steps to becoming a level designer.
This is the second part of my three part series where I discuss some of the best practices to think about when making levels.
These are guidelines which will help shape your levels and take them to the next "Level" ....aha puns
This is a 3-part series where I break down Level Desing and some beginner tips on what is important on the path of becoming an LD and some tips on how to get there.
This blog covers why research is super important and why as designers we should never skip this phase. One thing to consider as well when creating a level is where is the toilet?
Originally on: Maxpears.com
I discuss how important it is for you as a developer to find the core of your game. To do this you can use the pillars technique.
Originally posted on: http://www.maxpears.com/category/blog/
I talk about one of my favourite books and break down why it is my fav and why more designers should read it.
Originally posted on:
I have launched my new podcast about video games.
Level Design Lobby
FInd out more info
Originally posted on: maxpears.com
I discuss how Kingdom Hearts combat evolution is not just better for the game design but also for reflecting on the main character growth.
How combat design can work with your story
I discuss why documentation is needed in the game development cycle and how it can be improved and improve the game dev cycle.
[Previous] | [Next]