Max Pears's Blog
Level Designer @CDProjektRed formally @Ubisoft, who has worked on a multitude of projects from mobile, augmented reality, indie, to triple-A.
I am back for the second part of my Mini-Series as I talk about the next phase of building a good combat phase which is about the planning and pre-production as we talk about what to do as well as looking at my own work.
I break down what I have learned in my career to what helps to make a strong combat space, how to create combat spaces that feel engaging and challenging. Sharing my knowledge with step by steps to aid fellow level designers.
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.
This blog does not have any special technical advice for anyone in games but more of some friendly advice to help make development for you and your team go a little bit smoother.
Originally posted 80lvl: https://80.lv/articles/game-design-introducing-mechanics/
I break down how devs introduce mechanics, looking into some of the common mistakes made and how to improve upon them.
Breaking down how the Splatoon series on how the encourage movement in their multiplayer. Making this the dominant strategy to win. All this has been done with Objectives, Mechanics, etc.
Max Pears's Comments
[Blog - 10/23/2018 - 05:01]
I really really did enjoy ...
I really really did enjoy this article good sir r n r nI am going to be recommending this on my podcast. I love the details you have gone here arguing for and against and its is great to see how this element has evolved through our timeline as well. ...
[Blog - 07/30/2018 - 11:02]
Hey, just want to say ...
Hey, just want to say I really enjoyed this read and liked how you brought in some architecture to this talk. Do you have any recommendations on good architecture books
[Blog - 07/16/2018 - 12:56]
Said it once and I ...
Said it once and I will say it again my friend great work r n r nI love that you did this just awesome job buddy seriously great work
[Blog - 05/08/2018 - 03:58]
This is one of my ...
This is one of my fav game mechanics in a long time Love this and thank you for taking the time to write this. Grats to you and your team on a great game
[Blog - 04/11/2018 - 09:46]
[Blog - 03/22/2018 - 01:33]
Hey John, really cool article ...
Hey John, really cool article I enjoyed reading it I only have one critique it is a small one, which is I do not feel what you have written relates to the title of the article. Do you feel that the game not having tutorials makes it more mature Emergent ...