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July 9, 2020
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Mauricio Longoni's Blog


Co-Founded Aquiris Game Studio, started working with 3D modeling and texturing in 3ds max and then migrated to game programming. Leaded the development and technical production of over 25 games using the Unity3D engine. Dealed with majority of issues related to game development, from art pipeline, to gameplay programming to multiplayer networking.

Recently I've been involved with Ballistic in the role of a producer, and even more recently I also assumed the position of CEO, leading the company with the goal to become the most relevant studio in LATAM.


Member Blogs

Escaping gravity and taking off for the global stage is quite a challenge for indie developers. Here’s the story of how Brazilian studio, Aquiris, is making the journey