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June 19, 2019
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Mattieu Bégin's Blog

 

Mattieu Bégin is director of Montreal-based indie studio Clever-Plays, and just launched his first game Leap of Fate on Steam and iOS.

 

Member Blogs

Posted by Mattieu Bégin on Tue, 25 Oct 2016 09:20:00 EDT in Design, Art, Console/PC, Indie, Smartphone/Tablet
Developing for multiple platforms can be a real challenge, especially when technical specs differ as much as between PC and Mobile. This in-depth article gives hints and tips on optimizing a graphical pipeline on a tight resource budget.


Posted by Mattieu Bégin on Mon, 03 Oct 2016 05:21:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
Developing for multiple platforms can be a real challenge, especially when input type differs as much as between PC and Mobile. This in-depth article describes our process for designing good controls on mouse & keyboard, gamepad and touch screen.


Posted by Mattieu Bégin on Thu, 07 Apr 2016 02:04:00 EDT in Business/Marketing, Indie
Planning a booth for a large convention such as PAX can be intimidating. How can you stand out from all of the other booths around? How can you make the booth work in your favor? Get started thinking about your booth.



Mattieu Bégin's Comments

Comment In: [Blog - 05/12/2017 - 10:11]

Hi Thomas, r n r ...

Hi Thomas, r n r nThanks for this piece. r n r nThese are indeed a very difficult set of problems to solve, and ones that we, at Clever-Plays, are partly facing in the game we are developing right now. Ours is a detective game, not horror, but as you ...

Comment In: [Blog - 10/03/2016 - 05:21]

Thanks for the kind words ...

Thanks for the kind words Rajaram r n r nPart 2 is now available here : http://www.gamasutra.com/blogs/MattieuBegin/20161025/283995/The Challenges of Developing for PC and Mobile Part 2 Graphics.php

Comment In: [Blog - 10/04/2016 - 09:14]

Hi Josh, r n r ...

Hi Josh, r n r nThanks for writing this thought-provoking article. r n r nI must admit, however, that it has left me confused and unsure about your conclusions. r n r nFirst, your definition of replay value is unclear, and is only defined in your article as the games ...

Comment In: [Blog - 09/06/2016 - 02:12]

Very nicely written, thanks Ian. ...

Very nicely written, thanks Ian. r n r nFor me, if you accept that we live in a consumer-focused society, it makes no sense to be demonizing F2P monetization. r n r nThe last half-century or so has seen the mass spread of consumerism across the world, where most of ...