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May 23, 2019
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Martin Drapeau's Blog


I'm a part-time game dev hobbyist persisting with HTML5.

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Posted by Martin Drapeau on Wed, 08 Jun 2016 10:37:00 EDT in Design, Programming, Indie, Smartphone/Tablet
Mobile devices come in many formats. An iPad Mini has a resolution of 768x1024 while a Nexus 7 is full HD at 1080x1920. This article demonstrates techniques used in designing a mobile game to work at any device size.

Posted by Martin Drapeau on Wed, 18 Nov 2015 01:54:00 EST in Business/Marketing, Indie, Smartphone/Tablet
Last week, on November 10th I accidentally launched Ludo’s Quest on the App Store. Yes, you read that right - accidentally. It was planned for the 18th but I messed up.

Posted by Martin Drapeau on Tue, 27 Oct 2015 01:12:00 EDT in Audio, Design, Programming, Art, Indie, Smartphone/Tablet
Cut-scenes are important to set the stage of a game. In Ludo’s Quest, I really wanted to explain a few things before the player starts the game. This post is how I designed a comic strip cut-scene. From sketch to sequence animation with music.

Posted by Martin Drapeau on Thu, 22 Oct 2015 02:21:00 EDT in Programming, Indie, Smartphone/Tablet
My past HTML5 game development experience taught me to stay away from the DOM and only use Canvas. I therefore evaluated options available to wrap a canvas-based game into an iOS App. I looked at PhoneGap, Ejecta and CocoonJS.

Martin Drapeau's Comments

Comment In: [Blog - 06/08/2016 - 10:37]

@Garrick. The Cat was inspired ...

@Garrick. The Cat was inspired a bit by Garfield indeed. Why Garfield Because he 's a monster after all. A lasagna eating monster. My daughter really likes Garfield.

Comment In: [Blog - 02/04/2016 - 01:29]

Great article. It really resonated ...

Great article. It really resonated with me. I launched my own mobile game late 2015 Ludo 's Quest and I 'm still struggling with marketing it. YouTube looks like the most promising venue to get noticed. However Let 's Players are bombarded just as much as popular press sites. r ...

Comment In: [Blog - 12/16/2015 - 02:41]

Great analysis. Flappy Bird plays ...

Great analysis. Flappy Bird plays with your emotions. First, its tough to play and you fail rapidly. Before you realize it, you 're back at it. Very little downtime to reflect. When you get a little further ahead, you feel great. r n r nHumans love to share emotions with ...

Comment In: [Blog - 11/24/2015 - 06:26]

Congrats on the game Cory. ...

Congrats on the game Cory. Just bought it and its very nice I 'd like to comment on your own domain and email. r n r nYour own website makes sense. I 'm a Web guy who just released my first iOS game selfless plug and had the website ...

Comment In: [Blog - 11/24/2015 - 06:26]

Interesting point of view. However ...

Interesting point of view. However when the question comes from another dev, its about asking what clan they belong to. Just like asking a dev what language they code in. r nYour Pop analogy would really be about showcasing the game engine inside your game. In that sense, the vendor ...