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April 18, 2021
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Martin Annander's Comments

Comment In: [Blog - 11/23/2015 - 07:41]

Agree with you completely Personal ...

Agree with you completely Personal projects increases the value of the employee, at no cost for the employer. It 's an issue if there is implied competition. For example if you sell your game and make a lot of money competing against products you make at work. Or if you ...

Comment In: [News - 10/27/2015 - 05:00]

I think two things are ...

I think two things are major take-aways from this, and I follow Grip 's blog as well for the type of insightful design musings he writes there. r n r n1. Not to make things too gamey. A mistake I personally think Alien Isolation makes. You start looking for loot, ...

Comment In: [News - 09/23/2015 - 05:52]

There s nothing 100 percent ...

There s nothing 100 percent in terms of directing the players attention r n r nI wish this wasn 't part of game design to begin with, so I admit it 's one of the more compelling arguments for VR yet. :

Comment In: [Blog - 07/17/2015 - 02:08]

Thanks for a great article, ...

Thanks for a great article, Richard r n r nCrunch is unpaid overtime in the end. Something that ends up devaluing your work. Charging for 1,000 hours but delivering 1,500 is always a bad idea in the longer run, unless you want to continue doing so indefinitely. Something that changes ...

Comment In: [Blog - 06/11/2015 - 01:07]

H ow valuable it can ...

H ow valuable it can be to let ideas and creations sink in for a while - a thousand times this A year ago, I started what I planned as a month-long project. After over a year, I recently decided to let it die a quiet death. r n r ...

Comment In: [Blog - 05/05/2015 - 01:22]

Well said I personally think ...

Well said I personally think Batman was a bad example, even if the point was well made.

Comment In: [Blog - 04/28/2015 - 02:44]

Very good point Many of ...

Very good point Many of these do rewrites you 're suggesting are definitely part of what we 're trying to achieve today. But I think you need to know where you came from before you can understand where you 're going, and that 's where I started.

Comment In: [Blog - 02/09/2015 - 02:28]

I think the explosion of ...

I think the explosion of indie games proves one thing more than any other: the need for skilled game designers is bigger than ever Most games released today whether on Steam or the AppStore are clones, nostalgic stabs or even blatant cash grab attempts. Some of them hit, most of ...

Comment In: [News - 01/23/2015 - 07:10]

As with writing and other ...

As with writing and other creative work, I 'd say the best inspiration comes from outside the field itself. Reading books, taking trips, meeting people, building a breadth of experience. Might sound a bit pretentious, but design by reference is entirely a bad thing, in my opinion. r n r ...

Comment In: [News - 12/16/2014 - 06:01]

I completely disagree. What 's ...

I completely disagree. What 's interesting or believable is subjective, first of all. It 's also contextual. r n r nAll Levine does is say that Shadow of Mordor is leading the way. It 's showing that procedural generation can in fact create plausible and interesting dynamic plots that are ...

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