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Marc Bell's Blog


Son of a coal miner and musician. Manager by day, visualiser by night. Video games, writing, design, architecture, art and photography.


Digital Romance Lab:



Member Blogs

Posted by Marc Bell on Thu, 07 Mar 2013 08:45:00 EST in Business/Marketing, Indie
The year 2012 will be reflected upon as a significant period in game history. How we play has changed.

Posted by Marc Bell on Sun, 13 Jan 2013 01:15:00 EST in Design, Serious
There's a lot of space to move and grow in the erotic horror genre, with films way ahead of the curve - Antichrist, Black Swan, Mulholland Drive, the list goes on. Are video games too immature a medium to tackle such concepts?

Posted by Marc Bell on Mon, 27 Aug 2012 09:50:00 EDT in Art, Serious
Boobs. Ive talked about them before, and had argued the case for context providing legitimacy for nudity in video games. Can the medium of video games show a bit of skin without being criticised for immaturity?

Posted by Marc Bell on Mon, 23 May 2011 12:23:00 EDT in Design, Serious
...besides some veterans and start-ups alike trying to break new ground, most big blockbusters stick to gaming's roots and safer territory.

Posted by Marc Bell on Sun, 23 Jan 2011 12:27:00 EST in Design
with the recent Cataclysm expansion and all the buzz surrounding it, my small dedicated group of gaming friends decided to jump back in. With a somewhat lack of 3 or 4 player co-op games around at the moment, it seemed like a pretty good idea.

Posted by Marc Bell on Fri, 27 Aug 2010 12:04:00 EDT in Production
How have we gone from a single coder, musician and artist, to massive companies of hundreds of employees and the development time taking years, in some cases five or more. And more importantly, are we better off?

Marc Bell's Comments

Comment In: [News - 05/23/2011 - 06:41]

Loved the 'packaged goods' line ...

Loved the 'packaged goods' line

Comment In: [Blog - 10/27/2010 - 06:43]

I really like what you've ...

I really like what you've said about building the world and relationships before tearing it apart. I never thought about that before but it makes total sense. It certainly makes clear why some games were able to set a really good mood at the beginning but that mood slowly diminishing ...

Comment In: [News - 09/16/2010 - 12:46]

Sad news, but I honestly ...

Sad news, but I honestly don't understand how they got the green light for this to begin with. To me it seemed like an obvious disaster in the making.

Comment In: [Blog - 08/27/2010 - 12:04]

Thanks Christopher. Be sure to ...

Thanks Christopher. Be sure to me know if you find any more grammatical errors.

Comment In: [News - 08/30/2010 - 05:01]

Excellent news. My two favourite ...

Excellent news. My two favourite 'publications' are EDGE and this site, so hearing an EDGE editor joining the ranks is music to my ears.

Comment In: [News - 07/22/2010 - 09:31]

Agree with you Jeffrey. Although ...

Agree with you Jeffrey. Although I'd recommend you go back to Silent Hill 4 and finish it. I stopped playing it mid-way through as well and went back after a year away. I was very pleasantly rewarded as the story wrap-up of the game is one of the best in ...