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Luke Dicken's Blog

 

Luke has been a gamer for as long as he can remember, starting on a TI81 before he could talk properly. At about 13 years old he picked up a copy of Creatures, and from there his destiny was more or less fixed. The next 4 years were spent reading papers he didn't really understand and playing with tech demos for both Artificial Intelligence and Artificial Life. An undergraduate degree in Artificial Intelligence followed, and then subsequently an MSc in Bio-Informatics, both at the University of Edinburgh. Luke then moved to University of Strathclyde to pursue a Master of Research, graduating with distinction, and then went on to develop the concepts he had created as part of the MRes for a PhD that he still occasionally works on ;)

Luke firmly believes that games provide an excellent set of challenge problems for AI system, as well as being an ideal candidate for real applications of theoretical techniques. It doesn't hurt that they make for much prettier demos than dumping debug data to a command line. As such, Luke is one of the principal members of the Strathclyde Artificial Intelligence and Games research group at University of Strathclyde in Glasgow, Scotland.

Luke is a contributor to AltDevBlogADay, formerly a writer for AIGameDev.com, editor for consumer-centric site FeedTheGamer.info and occasionally blogs (typically summarising the things that are keeping him too busy to write properly for his own site...) at LukeDicken.com. He tweets semi-continuously as @LukeD. He was selected to be one of 15 IGDA Scholars for E3 in 2011.

 

Luke Dicken's Comments

Comment In: [News - 08/28/2012 - 04:00]

@Maria Yep Left 4 Dead ...

@Maria Yep Left 4 Dead is always a good example, though I 've talked about it before which is why I ended up not talking about it here. Like you say it 's pretty basic and I 'm not entirely sure that I 'd really say it 's tailoring the ...

Comment In: [News - 07/18/2011 - 04:30]

Yes, the original assertion I ...

Yes, the original assertion I really wish I could remember who made it or where, since I often quote it... was that 90 of Game AI comes down to the A-star algorithm. It was a few years ago now, and I said in the article that Max linked, I think ...