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May 27, 2020
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Louise Shorthouse's Blog   Expert Blogs

 

I am a games industry analyst at Omdia (previously IHS Markit), focusing on the mobile, PC online and e-sports sectors. Using the latest data, I post regular insights into the mobile games market and broader games scene!

I previously worked in online biz dev at Square Enix, and I have a PhD in Education where I researched informal learning in MMORPGs.

Follow me on Twitter: @adloquia

 

Expert Blogs

Posted by Louise Shorthouse on Tue, 19 May 2020 11:44:00 EDT in Business/Marketing, Smartphone/Tablet
In March, Nintendo’s Animal Crossing: Pocket Camp (ACPC) saw its best month for global downloads since its launch in 2017, at 2.7 million across Apple App Store and Google Play Store - growth of 458%.


Posted by Louise Shorthouse on Mon, 11 May 2020 11:22:00 EDT in Business/Marketing, Smartphone/Tablet
Despite a seasonal quarter-over-quarter decline in 1Q20 for Niantic's Pokémon GO, the game has been largely untouched by the COVID-19-induced lockdown. Measures taken to enable at-home play will likely offset any decrease in engagement through 2Q20.


Posted by Louise Shorthouse on Wed, 18 Mar 2020 10:28:00 EDT in Business/Marketing, Smartphone/Tablet
After seven years on app stores, Ndemic Creations' Plague Inc. is now seeing peak downloads and net revenue. Games content which targets real-world events can boost engagement in live-service titles.


Posted by Louise Shorthouse on Thu, 13 Feb 2020 10:27:00 EST in Business/Marketing
The potential of cloud as the next competitive dynamic of the games sector has triggered an increase in the number of cloud-related acquisitions and funding rounds. Companies want to be as well-equipped as possible to compete in this emerging field.


Posted by Louise Shorthouse on Fri, 31 Jan 2020 10:24:00 EST in Business/Marketing, Smartphone/Tablet
2019 saw the major Chinese companies truly establish themselves as competitors in the global market. According to Priori Data, Tencent saw international mobile games market growth of 278% in 2019, out-performing domestic rival NetEase.


Posted by Louise Shorthouse on Tue, 17 Dec 2019 01:31:00 EST in Business/Marketing, Console/PC, Smartphone/Tablet
In December 2019, Epic submitted Fortnite to be listed on the Play Store, on the condition that it could use its own payment platform and be exempt from Google’s 30 percent fee. Its submission was rejected by Google. What does this move suggest?