I am a games industry analyst at Omdia (previously IHS Markit), focusing on the mobile, PC online and e-sports sectors. Using the latest data, I post regular insights into the mobile games market and broader games scene!
I previously worked in online biz dev at Square Enix, and I have a PhD in Education where I researched informal learning in MMORPGs.
Follow me on Twitter: @adloquia
Microsoft is sunsetting its streaming platform Mixer and transitioning its streamers and audience to Facebook Gaming as part of a new partnership. Mixer was primarily a springboard for xCloud, and this focus contributed to its dismantling.
The decision not to seize upon the marketing capital and capacity of Amazon and Twitch means that the conversation around Crucible never really began. It may be a slow-burner, but it remains to be seen whether that will be enough.
In March, Nintendoâ€™s Animal Crossing: Pocket Camp (ACPC) saw its best month for global downloads since its launch in 2017, at 2.7 million across Apple App Store and Google Play Store - growth of 458%.
Despite a seasonal quarter-over-quarter decline in 1Q20 for Niantic's PokĂ©mon GO, the game has been largely untouched by the COVID-19-induced lockdown. Measures taken to enable at-home play will likely offset any decrease in engagement through 2Q20.
After seven years on app stores, Ndemic Creations' Plague Inc. is now seeing peak downloads and net revenue. Games content which targets real-world events can boost engagement in live-service titles.
The potential of cloud as the next competitive dynamic of the games sector has triggered an increase in the number of cloud-related acquisitions and funding rounds. Companies want to be as well-equipped as possible to compete in this emerging field.