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August 12, 2020
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Lior Tal's Comments

Comment In: [Blog - 08/11/2015 - 01:53]

Always nice to see articles ...

Always nice to see articles such as this one. r n r nI wonder why all articles choose to deal with garbage collection though... r n r nFrom my experience, I haven 't yet seen a performance issue caused by excessive GC... most of the issues i 've seen were ...

Comment In: [Blog - 03/27/2015 - 03:39]

Not everything should always be ...

Not everything should always be public. r nhttp://www.gamasutra.com/blogs/LiorTal/20141222/233025/Please Encapsulate your Fields.php

Comment In: [News - 03/06/2015 - 06:55]

OMG we 're only guys ...

OMG we 're only guys in the studio. I knew something was missing :

Comment In: [Blog - 01/22/2015 - 11:25]

NP. This probably saved us ...

NP. This probably saved us a good few hours of work, blood and tears. Hope it does the same for you too

Comment In: [Blog - 01/09/2015 - 01:22]

Great post : more please. ...

Great post : more please. r n r nOfftopic... how do you create the gif animations from screen captures what tool do you use for those

Comment In: [Blog - 01/05/2015 - 01:17]

As a post focused on ...

As a post focused on audio i was hoping to actually be able to hear some of the stuff being discussed.

Comment In: [Blog - 12/22/2014 - 02:36]

Amir, we use components for ...

Amir, we use components for data and behaviour methods to act on the data . r nSounds like your architecture is a bit different, maybe that is part of the reason you think this solution is less ideal. r n r nThe attribute I suggested using is indeed there only ...

Comment In: [Blog - 12/15/2014 - 01:49]

I like the Conditional attribute, ...

I like the Conditional attribute, but having a bunch of method calls where only one will execute based on the defined symbol can be a bit confusing.

Comment In: [Blog - 12/16/2014 - 01:24]

Nice read. I was also ...

Nice read. I was also considering building an object pool infrastructure, and had the same thought of PGO profile guided optimization - meaning measuring at runtime the behaviour of the system to fine tune it . r n r nA few questions after reading this post: r n r n1. ...

Comment In: [Blog - 12/08/2014 - 01:44]

@Amir - these are not ...

@Amir - these are not returned by FindObjectsOfType. r n r nYou can modify the code to use Resources.FindObjectsOfTypeAll http://docs.unity3d.com/ScriptReference/Resources.FindObjectsOfTypeAll.html r n r nThis returns also inactive objects you would have to filter out objects that are not in the scene though .

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