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May 20, 2022
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Lewis Pulsipher's Comments

Comment In: [News - 02/18/2016 - 08:10]

Not surprising that game writers ...

Not surprising that game writers have had an uphill battle. Considering that the programming teams often disrespect the role of game designers , you 'd expect game writers to come off even worse. And then some of the writers start to think of themselves as game designers, which is a ...

Comment In: [Blog - 03/19/2014 - 04:50]

Betting does not equal gambling. ...

Betting does not equal gambling. Gambling in this context seems to be entirely chance-based, hence the distinction the author makes when some kind of skill is involved.

Comment In: [News - 01/29/2016 - 04:02]

In the long run, VR ...

In the long run, VR will succeed - because people want to reach the Star Trek holodeck stage for maximum immersion. Whether the current products will start that progression, or fail as those of the past have failed, is subject to all kinds of chance and unforeseen factors such as ...

Comment In: [Blog - 01/04/2016 - 01:31]

This is clearly the best ...

This is clearly the best thing from you that I 've read, and very well expressed. Absolutely, puzzles are designed to get solved, and games are designed not to get solved. Which means, the experience and process of designing a puzzle is quite different from the same for designing a ...

Comment In: [Blog - 12/21/2015 - 01:42]

Without looking it up, wasn ...

Without looking it up, wasn 't much of the Sistine Chapel actually painted by assistants according to outlines of M That 's certainly craft. r n r nFor smaller paintings done by one person, yes, you can talk endlessly about how much is inspiration and how much perspiration. r n ...

Comment In: [News - 09/14/2015 - 01:59]

Sounds like yet another bunch ...

Sounds like yet another bunch who think game design is only about getting ideas. Yes, anyone can get ideas. And ideas are almost entirely worthless. r n r nI 'm not familiar with their games, but this suggests they aren 't worth much.

Comment In: [Blog - 08/06/2015 - 12:43]

I think Rickard has it ...

I think Rickard has it right. r n r nA very different way to express this might be, does the developer treat the player only as a means to an end, or does the developer treat the player as an end in him/herself Kant 's form of the Golden Rule: ...

Comment In: [Blog - 07/20/2015 - 02:30]

If the game design strongly ...

If the game design strongly encourages turtling, good players will turtle, whether they 're naturally aggressive or defensive. r n r nTurtling is usually undesirable in games for more than two sides, but there 's nothing inherently bad about it. I always laugh when someone is called a camper as ...

Comment In: [Blog - 06/19/2015 - 06:01]

This is a tragedy of ...

This is a tragedy of the commons. Each developer, in his own self-interest, accepts sales at big discounts in order to get more money, as some have described in the comments. If he doesn 't, will people buy his full priced stuff after the first few months It 's a ...

Comment In: [News - 05/18/2015 - 04:07]

1. The word educational has ...

1. The word educational has bad connotations in the USA though not in Germany . Educational equals work, dull work at that. Educational game is an oxymoron, to most people. r n r n2. Perhaps this is generational. Hard to know. r n r n3. Serious game academics are convinced ...

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