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Lewis Pulsipher's Comments

Comment In: [Blog - 06/19/2017 - 10:08]

You may be projecting your ...

You may be projecting your own preferences in gameplay to everyone. While many players are Planners, just as many I think, more are Improvisers. They don 't want to plan in the conventional sense, they want to take the situation confronting them and do something about it right then. So ...

Comment In: [Feature - 09/15/2010 - 04:25]

Outstanding analysis. r n r ...

Outstanding analysis. r n r nIt 's fascinating how much video games follow the boss model, whereas many tabletop RPGs do not. I think it 's because players expect Bosses to kill them several times before success, whereas you cannot do that in tabletop RPGs because respawning and the lack ...

Comment In: [Blog - 04/24/2017 - 09:21]

I think kludges are much ...

I think kludges are much less visible in puzzles, and most single-player games are far more puzzle than game. Also, those video-game conventions that amount to huge kludges from a modeling point of view are so visible that other kludges can pale in comparison.

Comment In: [Blog - 03/14/2017 - 11:09]

Hidden assumptions that I believe ...

Hidden assumptions that I believe are wrong shape this post. One is that a game will be played once, or at most a few times. In that case, RNG can be quite annoying when used in certain ways. When a game is played many times, RNG becomes less annoying and ...

Comment In: [Blog - 02/07/2017 - 07:49]

An excellent description of the ...

An excellent description of the state of affairs, thanks. r n r nThe trend in video games generally is away from consequence-based play you have to earn what you get to reward-based play you 're given things, rewarded for participation . CRPGs are part of the trend. F2P and now ...

Comment In: [Blog - 12/14/2016 - 09:22]

Thank you for the impressive ...

Thank you for the impressive research and thinking that went into this article. I try to teach game design as a practical skill based on understanding why you do what you do education, not training , and rarely have the occasion to think purely in terms of theory. r n ...

Comment In: [Blog - 05/13/2016 - 01:45]

Every battle should feel like ...

Every battle should feel like a boss fight. But then every boss fight feels just like fighting any other monster. r n r nGood pacing requires highs and lows, or the highs lose much of their feeling. r n r nNow if you mean something like, a battle should feel ...

Comment In: [Blog - 04/29/2016 - 03:16]

Bart, your comments are as ...

Bart, your comments are as succinct and illuminating as ever. r n r nWhat we call games is a vastly greater spectrum than in the distant past, when board games such as chess, go, nine-men 's morris, checkers, were very much consequence-based, where your every move had to be predicated ...

Comment In: [Blog - 04/21/2016 - 02:02]

If you 're looking for ...

If you 're looking for realistic-looking terrain maps, there 's an infinite startup supply in existing maps of the earth. Scale something up or down . For example, if you take a bit out of the Falkland Islands, or Tierra del Fuego, who 's going to know where it came ...

Comment In: [Blog - 03/22/2016 - 06:36]

I must agree, given the ...

I must agree, given the large number of creative people who don 't make a living at their creation - and often don 't even try to - work might belong on the top of this pyramid.

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