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May 20, 2022
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Lewis Pulsipher's Comments

Comment In: [Blog - 12/03/2019 - 10:46]

I 'm reading Jon Peterson ...

I 'm reading Jon Peterson 's magisterial Playing at the World which discusses Gygax 's game designing in detail in connection with the origins of D D. r n r nWhile GG did get to one-figure-is-one person, it was Dave Arneson who provided the I am that one person , ...

Comment In: [News - 01/04/2019 - 10:24]

I don 't know about ...

I don 't know about possible cooperation between Stardock and the designers, but on the subject of copyright the designers haven 't a leg to stand on. As a game designer and writer I 've looked into this, and game ideas and mechanisms specifically are not protected by copyright you ...

Comment In: [News - 07/06/2018 - 09:41]

This does seem very harsh, ...

This does seem very harsh, especially on the person who came to her defense. However, she is known in tabletop gaming as a toxic person who has a very high opinion of herself and a low opinion sometimes that 's an understatement of anyone who disagrees with her in any ...

Comment In: [Blog - 02/05/2018 - 10:39]

That 's a hard question. ...

That 's a hard question. I can only offer my discussion of harmony in games https://www.gamasutra.com/blogs/LewisPulsipher/20170424/296624/Harmony and the Kludge in Game Design.php . Bad complexity is going to make for bad harmony. r n r nBut being able to identify is doesn 't tell you how to make it, does ...

Comment In: [Feature - 02/15/2007 - 08:45]

How can you have mastery ...

How can you have mastery if you cannot fail it 's impossible, false productivity or achievement . That 's the thinking of K12 where everyone is special and self-esteem without accomplishment is emphasized that 's contributed so much to the mess the USA is in. I understand the British have ...

Comment In: [Blog - 05/24/2017 - 09:57]

I was surprised by your ...

I was surprised by your description of MDA. I thought that Dynamics were the interaction between player s and mechanics, not how the mechanics work together with one another. Hence the Dynamics are not solely a System function. but both System and Psychological. I don 't refer to Story because ...

Comment In: [Blog - 06/19/2017 - 10:08]

You may be projecting your ...

You may be projecting your own preferences in gameplay to everyone. While many players are Planners, just as many I think, more are Improvisers. They don 't want to plan in the conventional sense, they want to take the situation confronting them and do something about it right then. So ...

Comment In: [Feature - 09/15/2010 - 04:25]

Outstanding analysis. r n r ...

Outstanding analysis. r n r nIt 's fascinating how much video games follow the boss model, whereas many tabletop RPGs do not. I think it 's because players expect Bosses to kill them several times before success, whereas you cannot do that in tabletop RPGs because respawning and the lack ...

Comment In: [Blog - 04/24/2017 - 09:21]

I think kludges are much ...

I think kludges are much less visible in puzzles, and most single-player games are far more puzzle than game. Also, those video-game conventions that amount to huge kludges from a modeling point of view are so visible that other kludges can pale in comparison.

Comment In: [Blog - 03/14/2017 - 11:09]

Hidden assumptions that I believe ...

Hidden assumptions that I believe are wrong shape this post. One is that a game will be played once, or at most a few times. In that case, RNG can be quite annoying when used in certain ways. When a game is played many times, RNG becomes less annoying and ...

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