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June 18, 2019
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Laura Bularca's Comments

Comment In: [Blog - 09/01/2016 - 11:44]

Wow thank you for responding ...

Wow thank you for responding I had troubles understanding exactly how the Indie Arena Booth works ie if someone wants to apply, for example for next year. It would be really nice if you can share more info, here or privately. Thank you r n r nPS: The Indie area ...

Comment In: [Blog - 03/18/2016 - 02:22]

Super useful numbers, just wanted ...

Super useful numbers, just wanted to say thank you because it is rare to find good wake up calls for anyone dreaming to make their own mobile game. r n r nA question: r n r nFor this quote: there are about 2.2 million apps on the AppStore and it ...

Comment In: [Blog - 03/21/2016 - 02:22]

Great, inspiring article, I wish ...

Great, inspiring article, I wish you all the best with your aberrations but I really really think you 'll make it, because the biggest challenge is the attitude and the courage to step over what everyone tells you is safe .

Comment In: [Blog - 03/21/2016 - 02:21]

Of course one should go ...

Of course one should go to parties GDC party guide incoming I just meant, don 't count on them for business stuff, that one is best done sober.

Comment In: [Blog - 02/25/2016 - 07:39]

I would love to understand ...

I would love to understand what don 't you agree with It helps me figure out if the point I wanted to make really came across, and I suspect it did not, but I can learn from that

Comment In: [Blog - 02/09/2016 - 01:52]

This is a very well ...

This is a very well written article - thank you r n r nBut I do have something to add at least based on my experience : the biggest problem in gamedev is messiness, the lack of process. Any team that might blame scrum would just as well blame any ...

Comment In: [Blog - 11/10/2015 - 02:42]

I really enjoyed the article. ...

I really enjoyed the article. It is very sarcastic but I guess it hurts because it is true. It is very easy to find reasons to not listen to negative feedback, and a lot of gamedevs do just like how you described, in a few or a lot of cases. ...

Comment In: [Blog - 06/22/2015 - 12:53]

I 've been following Sunset ...

I 've been following Sunset and anticipated it, but did not buy it yet and I don 't think I will now, because of the developers 'expectations, of the reviews and especially because of a comment on their blog, where they stated that they deleted negative comments and that those ...

Comment In: [Blog - 06/09/2015 - 01:20]

Here 's my take... : ...

Here 's my take... : I hope it 's the right topic, there is a difference between leads, managers, and producers respectively. r n r n1. We are here to help you and make your work easier. It helps when you are being clear and speak up in case you ...

Comment In: [News - 06/02/2015 - 02:26]

I 'd much rather have ...

I 'd much rather have a cancelled sale than an unhappy customer. This is a wonderful point, Don And with this policy, I think Steam makes room exactly for this kind of developers and attitude, which makes me very happy as a customer, and equally happy as a developer, because ...

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