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September 20, 2020
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Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Mon, 15 Jun 2020 10:53:00 EDT in Business/Marketing, Design, Console/PC
Looking into how game genre classification evolved on early Nintendo consoles in the 80's and 90's.

Posted by Lars Doucet on Wed, 17 Jul 2019 05:37:00 EDT in Business/Marketing, Design, Programming, Console/PC, Indie
Designing a tool for browsing Steam games "Wikipedia binge" style

Posted by Lars Doucet on Thu, 28 Mar 2019 01:29:00 EDT in Design, Console/PC, Indie
Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!

Posted by Lars Doucet on Thu, 24 Jan 2019 01:03:00 EST in Business/Marketing, Production, Console/PC, Indie
Four new competitors have emerged to take on Steam: Epic, Discord, Kartridge, and RobotCache. Let's see how they stack up.

Posted by Lars Doucet on Mon, 03 Dec 2018 08:50:00 EST in Business/Marketing, Design, Console/PC
A deep dive into Artifact's economy using the "four currencies" model, plus a fifth -- Skill!

Posted by Lars Doucet on Wed, 30 May 2018 04:00:00 EDT in Design, Programming, Console/PC, Indie
Porting our game to the Vita required lots of optimizations that helped all of our platforms. Read about what we did!

Lars Doucet's Comments

Comment In: [Blog - 06/18/2020 - 10:36]

Just a clarification: I didn ...

Just a clarification: I didn 't build the categories myself, nor make the selections in them, I just built the internal tools that Steam 's staff used to classify things and check their work. Don 't want to take credit for things I didn 't do

Comment In: [Blog - 07/17/2019 - 05:37]

For what it 's worth, ...

For what it 's worth, I 've only heard positive comments from developers so far, though my sample size is small. r n r nIf Valve were to implement something like this, it 's an open question where they would put it Same goes for their Interactive Recommender . r ...

Comment In: [Blog - 01/29/2019 - 12:22]

Some interesting tips, Tristan I ...

Some interesting tips, Tristan I take it you speak from personal experience here in having done these things for your own games and having seen success with them Can you give any specific case studies/examples

Comment In: [Blog - 01/24/2019 - 01:03]

Is there any evidence Valve ...

Is there any evidence Valve sells user data for revenue Their platform is so insanely profitable that it doesn 't seem in their best interest to sell user data for pennies when they could hoard it instead as a strategic advantage. Once you 've sold user data it tends to ...

Comment In: [Blog - 12/03/2018 - 08:50]

Thanks for the update The ...

Thanks for the update The article was originally written last week, not surprised prices have moved since then.

Comment In: [Blog - 06/29/2018 - 05:01]

As far as I can ...

As far as I can tell, SteamSpy is using this as one of many inputs in a machine-learning estimation method.