Konstantinos Dimopoulos's Member Blogs
Five (more) books on urbanism, city history, geography, planning, and a bit of burglary for game devs and designers looking to create their very own imaginary and interactive cities.
You do not have to model a complete functioning city to have a believable urban environment for your game. All you have to do is simply imply the appropriate size and complexity.
Approaching the creation of an interactive Lovecraftian horror urban environment for videogames.
Five essential books to help you design your very own very imaginary cities.
How to come up with some of the oddest cities possible for your audience to play in and ideas on designing otherworldly urban environments. Also, thoughts on the "Motionless City".
The story of an incredibly ambitious (and actually promising) RPG by a team of indie devs, writers and artists that failed to happen. Also, how I spent hundreds of hours for something less than two prototypes.
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