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May 23, 2019
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Kevin Ryan's Blog   Expert Blogs

 

Starting making computer games in 1978 on a 8kb Wang computer. First published game was in the early 1980s for the Apple II computer. Then started up as one of the initial owners of Dynamix and created Arctic Fox which was the first original Amiga computer game (published by Electronic Arts). Was fun to wander around around EA's office after hours when visiting. They had a Marble Madness machine - no quarters needed.

I was the designer and programmer of The Incredible Machine series of games. Now I live high up in the Sierra Nevada mountains of California and am the Founder and Creative Director at Top Meadow Inc where I continue to create games.

A few of my past game titles are Arctic Fox, Skyfox II, F-14 Tomcat, Heart of China, Rise of the Dragon, The Incredible Machine, 3D Ultra Minigolf, Marble Blast, and Contraption Maker which were published by various companies including Electronic Arts, Activision, and Sierra.

You can follow me on Twitter @TopMdw

Facebook page: http://www.facebook.com/pages/Top-Meadow-Inc/113019315398798

 

 

Expert Blogs

Posted by Kevin Ryan on Wed, 30 Mar 2016 07:54:00 EDT in Design, Programming, Indie
A short discussion about how I went about implementing the physics of ropes in Contraption Maker.


Posted by Kevin Ryan on Wed, 30 Dec 2015 07:25:00 EST in
A short remembrance of some game development friends who are no longer with us.


Posted by Kevin Ryan on Tue, 31 Mar 2015 02:49:00 EDT in Design, Programming, Console/PC, Indie
A discussion of how reading Nate Silver's "The Signal and the Noise" reminded me of several challenges I had in implementing physics for Contraption Maker.



Kevin Ryan's Comments

Comment In: [Feature - 02/16/2007 - 08:15]

We did a few games ...

We did a few games for them, Arctic Fox, Skyfox II, etc. It was fun to visit. They had an artist 's apartment near their office to stay at. I remember wandering through their office after hours with Will Harvey and Ray Tobey and playing Marble Madness on a full ...

Comment In: [News - 10/18/2017 - 07:53]

Very nice Spent many many ...

Very nice Spent many many months in the hospital with my son. Tough place for kids.

Comment In: [Blog - 05/11/2017 - 10:53]

Good article. Not the funnest ...

Good article. Not the funnest stuff to deal with. In my case I ended up implementing a fixed-point solution.

Comment In: [Blog - 03/30/2016 - 07:54]

Thanks for the heads on ...

Thanks for the heads on the and . Got them fixed now. TIM was a lot of fun to create. It 's always neat to hear that people liked playing it.

Comment In: [Blog - 02/23/2016 - 08:15]

Second time I 've read ...

Second time I 've read this. Bid kudos - great post - really enjoyed.

Comment In: [News - 09/22/2015 - 08:05]

Always sad to read these ...

Always sad to read these types of posts. But glad that you are remembering and recognizing members of our industry.