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June 16, 2021
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Ken De Pooter's Blog

 

I'm the Talking Cat at CatLab Interactive, this means I take care of everything concerning communications and writing for our web game studio. We're based in Ghent, Belgium.

Most of all, I'm a creative writer who aims to boggle your mind with red herrings and unexpected plot twists!

Our current project is QuizWitz, a party quiz game that turns your smart devices into game controllers every time you play. Register for free to play a quiz round from our community, or create your own. The game is in Beta, so feel free to register and start playing!

 

Member Blogs

Posted by Ken De Pooter on Fri, 15 Jan 2016 01:10:00 EST in Business/Marketing, Indie, Social/Online
We've learned a lot during our successful crowdfunding campaign for QuizWitz. In this third and last part, we'll talk about the course of the campaign itself!


Posted by Ken De Pooter on Tue, 15 Dec 2015 01:58:00 EST in Business/Marketing, Indie, Social/Online
We feel like sharing everything we've learned during our successful crowdfunding campaign for QuizWitz. Part 2 is all about the vital choices and preparations we made during our campaign.


Posted by Ken De Pooter on Mon, 30 Nov 2015 03:20:00 EST in Business/Marketing, Indie, Social/Online
We feel like sharing everything we've learned during our successful crowdfunding campaign for QuizWitz. Part 1 will focus on the theory and the benefits.


Posted by Ken De Pooter on Wed, 04 Nov 2015 08:58:00 EST in Business/Marketing, Indie, Social/Online
With only 4 days left on our crowdfunding campaign, we think it's time for a detailed view on the continued development of our QuizWitz party game.


Posted by Ken De Pooter on Thu, 03 Sep 2015 01:12:00 EDT in Business/Marketing, Design, Programming, Indie
CatLab Interactive designer Katia designed the QuizWitz community network and created both the website for the game and the studio. We felt it would be interesting to shed a light on her work and interests.


Posted by Ken De Pooter on Wed, 12 Aug 2015 01:04:00 EDT in Design, Indie, Social/Online
Developers who are creating a community platform face a very specific challenge. How do you know who will do what on your platform? For QuizWitz, we tried to create a set of roles to help us with that.



Ken De Pooter's Comments

Comment In: [Blog - 01/15/2016 - 01:10]

Hi Grhyll, thanks for your ...

Hi Grhyll, thanks for your comment r n r nWell, that 's advisable for sure. You could lower that percentage slightly, but keep in mind you can reach the mass through your community. r n r nYou 'll have to tailor everything towards your specific audience and project. If you ...

Comment In: [Blog - 08/14/2015 - 01:58]

Great post indeed r n ...

Great post indeed r n r nLast month I also wrote one about tools for game developers, in particular for indies and startups. They 're three tools that help to define your business strategy and might help people out too r n r nhttp://www.gamasutra.com/blogs/KenDePooter/20150713/248288/3 tools to flesh out your indie ...