Keith Burgun's Blog
I'm the lead game designer at Dinofarm Games, creators of 100 Rogues and Auro. I'm also the author of Clockwork Game Design. I'm a writer for Gamasutra as well as my own blog at keithburgun.net.
Email me at [email protected]
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.
In this post, Keith Burgun talks about the history and present of CRPGs, and what he sees as "the project" of the pursuit of fantasy simulation in these games.
In this post, designer Keith Burgun talks about some of the visual/mechanical changes he's making to his first published card game, Dragon Bridge, to improve readability and affordances.
Author of "Clockwork Game Design" talks about some of the properties of the design, as well as the theory behind it, for his newest title, Dragon Bridge.
Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take. Beyond exclusionary gatekeeping, is there any good reason not to have easier/more accessible gameplay modes in such games?
Game designer and theorist Keith Burgun talks about a few design lessons which seemed to be obvious to everyone but him, and why and how that happened.
Keith Burgun's Comments
[Blog - 01/27/2021 - 10:15]
Hey Ross Nice article, and ...
Hey Ross Nice article, and thanks for citing me :D One thing I 'm noticing is, jeez louise I gotta update or take down that Randomness article from 2014 - it needs an update. For the record, I don 't think output randomness should always be avoided.So in the article ...
[Blog - 10/05/2020 - 11:11]
I just want to say, ...
I just want to say, I love that your list of Rogue-like games includes zero traditional Rogue-likes, for two reasons: 1. It hammers home the point not sure if this was your intention that these things all basically work in the same way. Rogue-lites, Rogue-likes and a lot of other ...
[Blog - 09/14/2020 - 11:07]
You can change a baby ...
You can change a baby 's swaddling in Ultima 8, you can make the newspaper headlines in Arcanum, you can explore a nearly infinite set of dungeons in Daggerfall, but all those tend to have negligible effects on the gameplay experience. I don 't know, I really just disagree actually. ...
[Blog - 04/15/2019 - 10:32]
Hi Hmm, in order to ...
Hi Hmm, in order to answer any of your questions I think I don 't understand your complaints. I guess for now I can just say, I 'm sorry you didn 't like the article.
[Blog - 10/25/2018 - 10:18]
[Blog - 06/17/2016 - 03:19]
Except for the whole he ...
Except for the whole he was trying to get legislation passed that would ban certain materials, and I would be explicitly against such legislation thing. I would literally veto any of his bills if I had executive authority. And also I 'm not trying to paint a direct violent games ...