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May 19, 2019
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Kee-Won Hong's Blog


Hi, my name is Kee-Won Hong and I'm an independent game developer in the Chicago Area. I've been working as a developer for the past 9 years, including building mobile games at the Chicago based 'Toy Studio Games'.

In 2013 I successfully completed a Kickstarter for 'Contract Work', the first title for my studio Iterative Games. Contract Work is a cyberpunk 2d shooter with rpg elements, build entirely in HTML5. 

I'm also the founder and co-host of 'The Chicago Gametrepreneur Show', a roundtable discussion on business and gaming in the Chicagoland area.

Like Contract Work on Facebook:

Follow me on Twitter:

Subscribe to The Chicago Gametrepreneur Show on iTunes:


Member Blogs

Posted by Kee-Won Hong on Fri, 06 Mar 2015 07:16:00 EST in Business/Marketing, Indie
This week on the Gametrepreneur10, we share a list based on Anthony Burch's Kotaku article, '5 things I didn't get about making video games until I tried it'. We wanted to do a similar article, debunking common misconceptions about making indie games.

Posted by Kee-Won Hong on Fri, 27 Feb 2015 03:08:00 EST in
Success in business and battle is often found in being where your competition is not; Let's consider creating a Blue Ocean at the intersection of two well known concepts by removing the distinction between 'video' and 'tabletop'.

Posted by Kee-Won Hong on Thu, 19 Feb 2015 01:24:00 EST in Production, Indie
Releasing an indie game will be the hardest job you've ever loved. But your day job has given you a hidden advantage - extra time to practice & train. Here are 10 exercises that you can do, right now, in your cube/workspace/subway to prepare.

Posted by Kee-Won Hong on Thu, 18 Dec 2014 03:55:00 EST in Indie
Time is our most precious resource - every human has a finite amount and no way to create more; every minute spent building a game is an investment...we need to celebrate the bravery required to commit to a new endeavor and move our art forward, together.

Posted by Kee-Won Hong on Thu, 04 Sep 2014 06:08:00 EDT in Business/Marketing, Indie
In March 2013, I ran a 30 day Kickstarter for my cyberpunk 2d shooter 'Contract Work'; Although the campaign was a success, the initial public release was a dismal failure. This is a full breakdown of the money numbers and my postmortem thoughts.

Posted by Kee-Won Hong on Tue, 19 Aug 2014 06:53:00 EDT in Business/Marketing, Console/PC, Indie
A response to Puppy Games Blog Post 'Because You're Worthless: The Dark Side of Indie PR'. The reasons why in a crowded and competitive indie market that building loyal fans is more important than ever.

Kee-Won Hong's Comments

Comment In: [Blog - 09/04/2014 - 06:08]

Agreed Phil - I would ...

Agreed Phil - I would say at the very least a consistent style that doesn 't detract from gameplay, but the more distinctive and polished the better.

Comment In: [Blog - 08/18/2014 - 10:23]

Well done article, thanks for ...

Well done article, thanks for sharing

Comment In: [Blog - 07/16/2014 - 10:37]

Like the poster above, what ...

Like the poster above, what I 've been doing to fight imposter syndrome is attempting to be honest with EVERYTHING. Working to be honest until it hurts. And its been really great One, you no longer feel like you have to hide anything you 've already admitted you feel like ...

Comment In: [Blog - 07/15/2014 - 06:24]

Hi - as a game ...

Hi - as a game developer not a content creator , I was wondering how you would go about getting a title added to the Games Republic store I could easily be missing something obvious...thanks in advance

Comment In: [Blog - 07/12/2014 - 06:06]

Hi Kenneth - I recently ...

Hi Kenneth - I recently wrote an article on Gamasutra that provided some thoughts about how you can create a loyal and engaged fan base through inspiration - I 'm no expert, but you might find some useful ideas there . r n r nI would also recommend some ...

Comment In: [Blog - 06/19/2014 - 05:10]

Scott - would be interested ...

Scott - would be interested in your take - let me know when it 's up, thank