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May 23, 2019
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Josh Ge's Comments

Comment In: [Blog - 04/02/2018 - 09:47]

Thanks, was happy to finally ...

Thanks, was happy to finally have a chance to do a side project after years of focusing purely on my main work And it felt like a lost opportunity to share design details if I didn 't document the whole thing afterward :D I don 't get to do this ...

Comment In: [Blog - 02/05/2018 - 10:39]

Thanks r n r nIn ...

Thanks r n r nIn hindsight I probably could have written some more on what it takes to get featured. Not that I know for sure, but there is definitely a sort of performance cutoff relative to other games that could be determined by checking daily charts. Perhaps this information ...

Comment In: [Blog - 11/28/2017 - 09:58]

Thanks and you 're welcome ...

Thanks and you 're welcome I love documenting experiences and sharing any useful conclusions. I have a terrible memory and therefore reference my own posts at times as well :P

Comment In: [Blog - 06/20/2017 - 10:15]

Thanks and you 're welcome ...

Thanks and you 're welcome I find that forcing myself to go back through all the data and put an analysis into writing for others is a good way for even myself to get a lot more out of it. I 'd be too lazy to put together this many ...

Comment In: [Blog - 01/31/2017 - 10:04]

You 're welcome, it 's ...

You 're welcome, it 's especially heartening to see such support despite the genre 's roots in mostly free games. But part of that comes from the fact that a majority of developers have neglected accessibility, polish, and general QoL while other genres have continued to evolve in these areas. ...

Comment In: [Blog - 11/16/2016 - 09:54]

Glad you enjoyed it Sure ...

Glad you enjoyed it Sure took a while to write all that, but I believe it was worth organizing my approach into something digestible by other developers since it 's working out so favorably as the final pieces are put into place. I 've wanted to write about it for ...

Comment In: [News - 09/16/2016 - 03:55]

Great article, John, I 've ...

Great article, John, I 've been pointing people here for an explanation of Bad News since this coverage explains it pretty well : r n r nI just posted a writeup of my experience at the Celebration and a description of what went on , including a bunch of pics ...

Comment In: [Blog - 08/16/2016 - 10:59]

You are very welcome Find ...

You are very welcome Find your cycle :

Comment In: [Blog - 06/10/2016 - 06:50]

Wow, I 've been a ...

Wow, I 've been a full-time indie dev in Taiwan for years and had no idea there were so many other developers here :P Perhaps because the community seems to be mobile-focused, and that is a terribly risky and cutthroat market compared to PC where I am--I stay far away ...

Comment In: [Blog - 05/19/2016 - 01:51]

Something I am curious about ...

Something I am curious about though, you said that you didn 't spend on advertising why not r n r nMy goal isn 't to significantly expand the player base right now. Cogmind 's Alpha is more akin to an extended KS campaign wherein those who want to support development ...

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