Joseph Kim's Blog
Mobile game development philosopher.
SVP Games & Digital Platforms, NBCUniversal
Fortnite Battle Royale is a massive phenomenon on PC and console and now also on mobile. However, I believe key factors will limit the long-term sustained growth and success of Fortnite on the mobile platform.
SEGA Networks and Sensor Tower present the 2016 Mobile Gaming Trends Report: an analytical look at market segmentation and trends in the mobile gaming market.
Determined optimists are Winners who are necessary to have successful teams. In this post, I argue that there are three types of team members: Winners, Warners, and Whiners. What are the characteristics that define a Winner? Why are Whiners so dang
Every mobile gaming company has their own system for categorizing different types of mobile games (an industry taxonomy). No industry standard exists. I propose an "open source" system which I hope others will use and help improve upon.
Mobile game pre-production teams often focus on the wrong activities. Discussion about how to use a key risks based approach to pre-production.
Huge pent-up demand exists for Blizzard IP based mobile games. Activision Blizzard should acquire Glu Mobile and Ember Entertainment to create a world dominating mobile games powerhouse... to be the world's greatest. Read how and why!
Joseph Kim's Comments
[Blog - 04/16/2018 - 09:50]
Hey Andreas, appreciate your thoughts ...
Hey Andreas, appreciate your thoughts and feedback. Just to be clear I don 't say Fortnite on mobile will fail . But that it will fall. r n r nAppreciate the note on micro-events and new items like port-a-fort. r n r nHaving said that, to your analogy on Marvel, ...
[Blog - 01/30/2017 - 01:23]
Sorry I missed your comment ...
Sorry I missed your comment Just replying now hopefully you 'll see it. In short, I basically agree with everything you mention especially wrt the Sim Life category. Having said that, I 'm basically waiting for more games in those categories and will re-consider the categories you mention for 2017. ...
[Blog - 05/20/2015 - 02:13]
I don 't think too ...
I don 't think too many people in the games or media businesses will have much confusion on this. :- r n r nThanks for the link. It 's been a while since I 've looked at any hardcore math. Strange attractor now pretty standard terminology in writing though.
[Blog - 02/24/2015 - 01:54]
Thanks for the note Charles ...
Thanks for the note Charles and I 'm familiarizing myself with JBGE now. I 'd probably take your comment 1 step further and claim that the situational nature of most models and tools that become popularized somehow never seem to become well understood. Makes sense that as the concept of ...
[Blog - 12/04/2014 - 03:55]
[Blog - 09/18/2014 - 08:09]