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June 12, 2021
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Jorge Ezquerra's Blog

 

Howdy! My name is Jorge Gonzalez and I have been working in Product Management since 2013. I’ve always loved to dive into Monetization and Game Economy Design and I’ve recently acquired a taste for UX / UI design.

Currently, I work as Director of Product at Kongregate, the company that brought hit games such as Animation Throwdown and Adventure Capitalist to the mobile Free-to-Play space!

I have had the pleasure to work on several titles, some of which earned the Editor’s Choice award from Google and Apple such as:

  • Idle Frontier
  • Bit Heroes
  • Adventure Communist
  • Adventure Capitalist
  • BattleHand
  • Fractured Space
  • Gods of Rome
  • Asphalt Overdrive
  • World at Arms

I am also a traveler (I have lived and worked in Spain, UK, Canada and the USA) and I love photography!

Feel free to check my LinkedIn profile or my personal website (https://www.theproductlair.com) for more info.

 

Member Blogs

Posted by Jorge Ezquerra on Thu, 03 Jun 2021 12:17:00 EDT in Business/Marketing, Design, Production
Gachas account for a significant part of the hard currency spent of any game that includes such mechanic yet there is little information about the types of gachas and their design differences. In this post we will dive into the specifics of each type.