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October 31, 2020
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Jonas Pastoors's Blog


I graduated in 2015 with a Bachelor of Science in Game Design from Mediadesign University of Applied Sciences in Düsseldorf. I spent some time working on projects like Iron Harvest at KING Art and Maze Slaughter at Giant Gun Games, before deciding to further pursue my interest in player psychology and NPC design.

In July 2020, I will graduate from Breda University of Applied Sciences with a Master of Science in Game Technology, having advanced knowledge about how players react to NPCs in video games. 

Currently, I am looking for new opportunities to apply my skills and knowledge after I graduate.


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Member Blogs

Posted by Jonas Pastoors on Tue, 26 May 2020 10:22:00 EDT in Design
This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and keep them playing for longer.