Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


John Ardussi's Blog   Expert Blogs


Started out making games in high school using escape codes to place text on a PDP-11 smart terminal. A veteran developer, I have been at the front edge of technology, including extremely early work on Macintosh computers, networked games, early consoles, Direct3D, and have stayed independent for most of my career. I worked as a contractor, an employee and have even run my own company (a few times). My titles have included Programmer, Lead Programmer, Game Designer, and Game Director for companies including Activision, Westwood Studios, EA, Interplay, THQ, Ubisoft and Sony. In early 2011 I co-founded Game Mechanics.


Expert Blogs

Posted by John Ardussi on Mon, 01 Feb 2016 01:13:00 EST in Design, Programming
There are times when the easy way to make a game is actually more fun for the player than the hard way.

When we make a game and put it up for sale, we think people are buying a game. But when you boil it down, there are too many games for people to play all the ones they might enjoy. So what are they buying? Or more importantly, how are we selling it?

Posted by John Ardussi on Mon, 09 Mar 2015 06:22:00 EDT in Business/Marketing, Indie
The Kickstarter experience can feel like jumping in a pool with all your clothes on. You may want to be in the pool, but you didn't prepare right and now you are drowning. Here are some suggestions. Ignore at your own risk. There is no lifeguard on duty.

Posted by John Ardussi on Fri, 13 Feb 2015 02:14:00 EST in
It is easy to criticize. It is hard to do. I have criticized the gatekeepers at the game stores for heading towards a day when all games will have to pass a formula before getting approved. Now I am proposing an alternative.

Posted by John Ardussi on Mon, 09 Feb 2015 02:28:00 EST in Business/Marketing, Design, Indie
The game industry is again a gated community. Stores require yes votes from the public or approval from a junior business development specialist. This all leads to games only getting through who fit through their hole. Hence games all start to look alike.

Posted by John Ardussi on Sat, 12 Jul 2014 03:07:00 EDT in Business/Marketing, Console/PC, Indie
"Let's Play" are the game commercials of the future. They are free so they help out indie developers. They are done by indies so people can trust them. Bullpucky! Read on.

John Ardussi's Comments

Comment In: [Blog - 06/11/2018 - 11:29]

I would add that if ...

I would add that if the project is going to include multiplayer, add that at the start.

Comment In: [Blog - 03/09/2015 - 06:22]

It sounds like you never ...

It sounds like you never played it. Which reinforces my belief we needed a demo.

Comment In: [Blog - 02/13/2015 - 02:14]

I think they do need ...

I think they do need better ways to find what you are looking for. I have tried to find a title I knew was on Steam and I couldn 't. I had to find it through recent releases.

Comment In: [Blog - 02/09/2015 - 02:28]

My argument is that the ...

My argument is that the industry is rewarding games that look like other games that were successful. Which will influence my design decisions when making my next game.

Comment In: [News - 10/28/2014 - 08:11]

Game developers are gaming the ...

Game developers are gaming the system. It 's what we do. Would you expect anything else

Comment In: [Blog - 08/22/2014 - 10:24]

I have experienced this myself. ...

I have experienced this myself. Many young people in the industry think that by a certain age you should have found a stable place to land and should not be looking for work. And surprisingly some think that age is in your early 30s. If you don 't, I have ...