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September 28, 2020
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Joannes Truyens's Blog

 

Hi there! I'm a writer and narrative designer working on Neurocracy, a sci-fi interactive/hypertext fiction. It's a near-future story told entirely through the Wikipedia of that future, making use of all the narrative avenues afforded by the format of a web-based encyclopedia

I've previously worked as a games journalist and contract writer for various websites and games. You can find my personal website at playthroughline.com

 

Member Blogs

Posted by Joannes Truyens on Wed, 05 Aug 2020 11:20:00 EDT in Design, Indie, Social/Online
An examination of how using Wikipedia as a narrative medium can provide novel approaches to interactivity and non-linearity.


Posted by Joannes Truyens on Mon, 07 Mar 2011 09:58:00 EST in Design
Inception's subject matter and backstory make it an ideal candidate for a game based on/in its universe.


Posted by Joannes Truyens on Sat, 19 Feb 2011 06:02:00 EST in Design, Art
As videogames trudge through to the end of the uncanny valley, stylised visuals might provide more than just an alternative.


Posted by Joannes Truyens on Mon, 07 Feb 2011 07:01:00 EST in Design
A look at how Deus Ex: Invisible War builds on the wrong aspects of agency that made its forerunner so iconic.



Joannes Truyens's Comments

Comment In: [Blog - 08/05/2020 - 11:20]

Thank you for saying so ...

Thank you for saying so We 've recently had a few Wikipedia editors joining the Discord to check out Neurocracy, so it 'll be interesting to get their take on the project :D

Comment In: [Blog - 09/11/2011 - 11:57]

Nice article, I agree with ...

Nice article, I agree with most of your points. I'd have to say that my most enjoyable playthrough was a reactive one: attempting stealth wherever I went, but disallowing myself to quick load whenever I messed up and just rolling with the punches. This engenders a very real sense of ...

Comment In: [News - 05/11/2011 - 05:09]

While I agree with Cook ...

While I agree with Cook on some points, I feel that there is a fundamentally misplaced focus that Leigh touches on in this analysis and summarises quite well in the closing sentence. The whole field of game criticism of course plays a role in driving developers to craft better games, ...

Comment In: [Blog - 04/04/2011 - 10:24]

An interesting vantage point on ...

An interesting vantage point on player choice in games. The unreliable narrator is of course a trope that stems mainly from literature and films. If used properly, it's an engaging way of lending a story more intrigue. Since games are wont to glean such tropes and others from other media, ...

Comment In: [News - 02/22/2011 - 08:17]

I'm pleased to be included ...

I'm pleased to be included in this highlight. Thanks

Comment In: [Feature - 02/08/2011 - 05:40]

Nice article. While reading, I ...

Nice article. While reading, I couldn't help but make a comparison between QTEs and morality systems in today's games. Both are strictly polar and limit the player's options to two success/failure and good/evil respectively . There's no middle ground. As such, QTEs present a situation where the player can either ...