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May 11, 2021
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Jenn Sandercock's Blog


Game designer who likes inovative gameplay mechanics, curiosity and games to improve friendships.


Follow on Twitter: @jennsandercock



Member Blogs

Posted by Jenn Sandercock on Fri, 07 Mar 2014 05:24:00 EST in Design, Production, Indie
A postmortem of a year-long game-a-month project which aimed to create games that gave metaphorical hugs to the developer first and foremost, rather than to players.

Jenn Sandercock's Comments

Comment In: [News - 09/28/2017 - 04:11]

Even though I love it ...

Even though I love it myself, many people didn 't like all the 4th wall breaking we did in Thimbleweed Park. So it 's fun to hear someone saying they want more 4th wall breaking in games.

Comment In: [Blog - 11/16/2015 - 01:27]

Thank-you Andreas for a very ...

Thank-you Andreas for a very thought provoking article. When starting work on a F2P game, I created my own Non-Evil Free to Play Manifesto . It was my personal list of things that I did and didn 't want within my game and helped guide the overall development of the ...

Comment In: [News - 09/02/2015 - 02:11]

I believe Daniel was referring ...

I believe Daniel was referring to the top games listed by all-time revenue, which is a very different list to the one displayed above which is based on downloads . Clash of Clans and Candy Crush Saga are the only two games that are listed in both the top revenue ...

Comment In: [Blog - 07/15/2014 - 01:14]

Being in the camp of ...

Being in the camp of people who left Australia, it 's so good to know that there are still people looking after the Aussie industry. I had just been wondering what had changed since I left, so thank you for the great wrap up. Hopefully one day I 'll be ...

Comment In: [Blog - 03/07/2014 - 05:24]

Hi Lawrence, r nThanks for ...

Hi Lawrence, r nThanks for the kinda words. I gave the mechanic Emotions as Actions in the game The AI with a Broken Heart a -5 rating because of how it made ME feel while making it. Other people may play the game and really enjoy it, but while I ...