Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 19, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Jason Mojica's Blog   Expert Blogs

 

I'm a designer who has been working in the AAA games industry for the last 10+ odd years. I've worked on a few big titles and am now working on my first Indie project called Prodeus. I also do contract work and consultation. 

My credits list.
 

Payday2
Bioshock Infinite
Black Ops 2
Black Ops
Singularity
Wolfenstein (2009)
X-Men Origins: Wolverine

Twitter: @generalvivi
Email: generalvivi [at] gmail.com
website: www.generalvivi.com





 

 

Expert Blogs

Posted by Jason Mojica on Fri, 25 May 2018 04:00:00 EDT in Design, Production
This post is about how we built highly replayable stealth levels for Payday 2 and the ways we utilized randomization to keep things fresh each playthrough.



Jason Mojica's Comments

Comment In: [Blog - 05/25/2018 - 04:00]

The spawning system does a ...

The spawning system does a lot of work in picking the units, but we do a lot of work to keep them focused near objectives and flowing in the right direction. Making good combat for a large Payday level can take up until the last week of production. It 's ...