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October 17, 2019
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James Margaris's Blog   Expert Blogs


Co-founder of Dark Roast Entertainment. Previously worked on Lucadian Chronicles and The Grinns Tale, currently working on Cubisaurus Rex. This demonic frog is my spirit animal.

Follow our studio on Twitter or follow my personal account if you're a glutton for punishment.



Expert Blogs

Posted by James Margaris on Mon, 12 Aug 2019 11:32:00 EDT in Design
Examining the design issues behind the tepid launch of Valve's Artifact

Posted by James Margaris on Tue, 08 Jan 2019 10:02:00 EST in Design, Console/PC
20 pages of thoughts on Artifact cards that begin with the letter 'A'

Posted by James Margaris on Wed, 11 Jul 2018 03:04:00 EDT in Design, Console/PC, Indie
Examining the "ideas are cheap" mantra via Breath of the Wild and Xenoblade Chronicles

Posted by James Margaris on Mon, 19 Mar 2018 11:12:00 EDT in Design
In which our hero argues against classical notions of video game accessibility.

Posted by James Margaris on Tue, 05 Dec 2017 09:26:00 EST in Design
A look into design changes in sequels that should result in better games but don't.

Posted by James Margaris on Mon, 12 Dec 2016 09:58:00 EST in Design, Console/PC, Social/Online
A design-centric analysis of Heroes of the Storm's struggle in the eSports arena.

James Margaris's Comments

Comment In: [Blog - 09/06/2019 - 12:43]

Knights and Bikes and RAD ...

Knights and Bikes and RAD both Double Fine games released in the past couple weeks - both trailers have 15 seconds of logos and RAD takes 42 seconds until you see something that looks like gameplay. The RAD trailer and screenshots have no UI and a bunch of camera angles ...

Comment In: [Blog - 08/12/2019 - 11:32]

Thanks. r n r nOne ...

Thanks. r n r nOne thing I would point out is that Three Donkeys seems to have made a pretty clean break with Valve - they aren 't actively working on the revamp and they don 't seem to be even informally communicating with Valve on it. It seems unfair ...

Comment In: [News - 08/01/2019 - 05:16]

The last section was them ...

The last section was them scoring a series of own-goals. r n r nThese discussions always quickly polarize into the same few high profile devs and journos saying ing gamers amirite and gamers blabbing about greedy devs and such, which all but guarantees that no lessons will be learned. But ...

Comment In: [Blog - 04/11/2019 - 10:40]

On paper I think this ...

On paper I think this sort of analysis appears to make some sense but I 'm not so sure about it in practice. r n r nOne interesting facet of systems that punish you for failing and maybe reward you for succeeding is that there 's a hump there and ...

Comment In: [News - 03/22/2019 - 12:39]

@Lance Thornblad agree. r n ...

@Lance Thornblad agree. r n r n I don 't care for exclusivity at the hardware level, but this strikes me as less of a big deal. r n r nI normally hate it when we dismiss people as entitled but it 's hard not to see entitlement as the ...

Comment In: [News - 03/06/2019 - 09:56]

Totally agree. r n r ...

Totally agree. r n r nI played it for a while but there were so many daily tasks that it become mundane and overwhelming. r n r nI feel this way about a lot of mobile games - I understand why these daily tasks exist but I want to be ...