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October 16, 2019
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Jakob Rasmussen's Blog

 

Jakob Rasmussen CEO at Apex Game Tools

Dr. Jakob H. Rasmussen is an expert in artificial intelligence and lead researcher for Apex Game Tools.

Apex Game Tools specialises in developing tools for artificial intelligence for indie games on the Unity game engine.

Apex Utility AI Personal Edition
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Member Blogs

Posted by Jakob Rasmussen on Mon, 26 Mar 2018 10:46:00 EDT in Programming, Production, Console/PC, Indie
Hybrid approaches, combining machine learning with design-based AIs, are the delivering the most promising results for state-of-the-art AI for modern games. In this blog post we describe how we are approaching this in Unleash.


Posted by Jakob Rasmussen on Wed, 27 Apr 2016 11:30:00 EDT in Programming, Production, Serious, Indie
Introducing the Next Generation of AI: How Utility AIs Are Replacing Behaviour Trees.



Jakob Rasmussen's Comments

Comment In: [Blog - 03/26/2018 - 10:46]

You are actually touching a ...

You are actually touching a central point here. One of things that we find lacking in video games is the combination of story telling and AI. In video games, we find that you want AI that is not only smart, but also fun, and capable of telling a story in ...

Comment In: [Blog - 05/17/2016 - 01:42]

Hi Pascal, r n r ...

Hi Pascal, r n r nVery interesting article. We are working on generalizing procedural generation solutions for games, and are experiencing some of the challenges you describe. r n r nIt could interesting if you could elaborate on some of the challenges often facing procedural generation: r n r na/ ...

Comment In: [Blog - 05/17/2016 - 01:12]

Hi Sam, r n r ...

Hi Sam, r n r nI recently wrote a blog post on Utility AI, and asked the question whether Behavior Trees are by today 's standards a dated technology. r n r nhttp://www.gamasutra.com/blogs/JakobRasmussen/20160427/271188/Are Behavior Trees a Thing of the Past.php r n r nTherefore, it 's very interesting to read ...

Comment In: [Blog - 05/03/2016 - 02:06]

Hi Ron, r n r ...

Hi Ron, r n r nYou are on to something central here. AI needs to be seen as core to the game rather than something you add on later in the process. r n r nIt is a good point that AI can be both sub-systems as well as central ...

Comment In: [Blog - 04/27/2016 - 11:30]

Hi Abby, r n r ...

Hi Abby, r n r nThanks - it is a very usable paradigm. We made many prototypes with different use cases across, different game genres, and the power of the utility-based reasoning just kept impressing us. The usages are so varied. Spatial-reasoning, selection of actions, tactical reasoning, intelligent formations see ...