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October 19, 2019
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Ivan Fortunov's Blog


Senior Game Designer at Sperasoft. Degree in Architecture. Proficient in Game & Graphic Design. I have been a hardcore gamer all my life.


Member Blogs

Posted by Ivan Fortunov on Wed, 14 Aug 2019 10:24:00 EDT in Design, Smartphone/Tablet
It’s been long time coming but in just few hours after the season reset and Supercell got me to the moment when I uninstalled Clash Royale. So what happened? How unfairness and bad design can lead to a big Churn rate.

Posted by Ivan Fortunov on Mon, 04 Dec 2017 06:21:00 EST in Business/Marketing, Design, Production, Console/PC
I loved the game, but now Leavers are ruining Overwatch. Why Blizzard won't solve these problems when there are so many ways to actually do it? Let's take a closer look at the current situation.Why Blizzard won't solve these problems when there are so man

Posted by Ivan Fortunov on Mon, 13 Mar 2017 10:15:00 EDT in Design, Console/PC
Why Legend of Zelda Breath of the Wild could be a better game? Kinda strange title for an article about one of the most praised games these days, right? Well, the game is good, but it could be better anything could be better, actually even my blog!

Posted by Ivan Fortunov on Mon, 03 Oct 2016 12:09:00 EDT in Design, Serious
Epic's Paragon is a beautiful MOBA game stricktly based on Dota, but it currently lacks lots of things needed to make it a good game. Gameplay is boring and dull, no thrill at all. Let's see why.

Posted by Ivan Fortunov on Tue, 24 May 2016 02:02:00 EDT in Design, Smartphone/Tablet
A quick analysis on Clash Royale's aspects which got me losing interest in the game in a very short time. How Session Control and Power balance could lead the player into a gray zone of indifference. Is the gameplay too synthetic to some?

Ivan Fortunov's Comments

Comment In: [Blog - 12/04/2017 - 06:21]

1 I don 't see ...

1 I don 't see anything effective implemented yet. r n2 I don 't have access to the stats and balance sheets of Blizzard and it 's not my job to point out the correct values. But rebalancing stats/resources on player 's leave is a proven strategy which can work. ...

Comment In: [Blog - 03/21/2016 - 02:20]

Very good article Still I ...

Very good article Still I thought exactly the same thing as @Markus wrote. r nThe game actually punishes you through other players when you lose. Losing trophies could be very painful especially when you 've just moved to a higher arena. Frustration after losing a number of games could be ...

Comment In: [Blog - 05/24/2016 - 02:02]

Thanks Rajveer, r n r ...

Thanks Rajveer, r n r nI agree it 's a tricky one - it 's a fragile balance and every minor modification can ruin the design harmony. Still it 's a very serious aspect to miss. It 's something present in Boom Beach and Clash of Clans - the thrill ...

Comment In: [Blog - 02/02/2016 - 02:01]

I want to add a ...

I want to add a quick example of Video Ads integration. In games where this doesn 't feel intrusive the watching of a video As actually rewards the player with some in-game currency, consumable or time-limited bonus. It 's a nice way to pay somebody for wasting their time watching ...