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July 9, 2020
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Ivan Fortunov's Blog


Senior Game Designer at Sperasoft. Degree in Architecture. Proficient in Game & Graphic Design. I have been a hardcore gamer all my life.


Member Blogs

Posted by Ivan Fortunov on Wed, 14 Aug 2019 10:24:00 EDT in Design, Smartphone/Tablet
It’s been long time coming but in just few hours after the season reset and Supercell got me to the moment when I uninstalled Clash Royale. So what happened? How unfairness and bad design can lead to a big Churn rate.

Posted by Ivan Fortunov on Mon, 04 Dec 2017 06:21:00 EST in Business/Marketing, Design, Production, Console/PC
I loved the game, but now Leavers are ruining Overwatch. Why Blizzard won't solve these problems when there are so many ways to actually do it? Let's take a closer look at the current situation.Why Blizzard won't solve these problems when there are so man

Posted by Ivan Fortunov on Mon, 13 Mar 2017 10:15:00 EDT in Design, Console/PC
Why Legend of Zelda Breath of the Wild could be a better game? Kinda strange title for an article about one of the most praised games these days, right? Well, the game is good, but it could be better – anything could be better, actually even my blog!

Posted by Ivan Fortunov on Mon, 03 Oct 2016 12:09:00 EDT in Design, Serious
Epic's Paragon is a beautiful MOBA game stricktly based on Dota, but it currently lacks lots of things needed to make it a good game. Gameplay is boring and dull, no thrill at all. Let's see why.

Posted by Ivan Fortunov on Tue, 24 May 2016 02:02:00 EDT in Design, Smartphone/Tablet
A quick analysis on Clash Royale's aspects which got me losing interest in the game in a very short time. How Session Control and Power balance could lead the player into a gray zone of indifference. Is the gameplay too synthetic to some?

Ivan Fortunov's Comments

Comment In: [Blog - 12/04/2017 - 06:21]

1 I don 't see ...

1 I don 't see anything effective implemented yet. r n2 I don 't have access to the stats and balance sheets of Blizzard and it 's not my job to point out the correct values. But rebalancing stats/resources on player 's leave is a proven strategy which can work. ...

Comment In: [Blog - 03/21/2016 - 02:20]

Very good article Still I ...

Very good article Still I thought exactly the same thing as @Markus wrote. r nThe game actually punishes you through other players when you lose. Losing trophies could be very painful especially when you 've just moved to a higher arena. Frustration after losing a number of games could be ...

Comment In: [Blog - 05/24/2016 - 02:02]

Thanks Rajveer, r n r ...

Thanks Rajveer, r n r nI agree it 's a tricky one - it 's a fragile balance and every minor modification can ruin the design harmony. Still it 's a very serious aspect to miss. It 's something present in Boom Beach and Clash of Clans - the thrill ...

Comment In: [Blog - 02/02/2016 - 02:01]

I want to add a ...

I want to add a quick example of Video Ads integration. In games where this doesn 't feel intrusive the watching of a video As actually rewards the player with some in-game currency, consumable or time-limited bonus. It 's a nice way to pay somebody for wasting their time watching ...