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February 21, 2020
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Iggy Zuk's Blog

 

Game Designer / Programmer. 

Created Deadly 30.

I've been making games since 2005. Started with Flash games and those were good times.

 

Member Blogs

Posted by Iggy Zuk on Fri, 24 Jan 2020 10:30:00 EST in Design
Depth through complexity.



Iggy Zuk's Comments

Comment In: [Blog - 10/08/2015 - 01:39]

watch some FOX News xD ...

watch some FOX News xD Pretty solid advice, I 'm now eager to try out that annoyed technique on one of my games.

Comment In: [Feature - 01/04/2002 - 12:00]

13 years later.. this ancient ...

13 years later.. this ancient article is still very relevant, thank you

Comment In: [Blog - 04/08/2015 - 02:15]

That World of Warcraft example ...

That World of Warcraft example hits the nail in firmly. Thanks for the good read, I 've learned something new and I feel the joy of mastery, heh.

Comment In: [Blog - 07/15/2013 - 09:52]

Good read, I share your ...

Good read, I share your passion for games as systems. r nEmergence is very similar to dynamics from the MDA paper. We define lots of rules for our simulations and by interacting with it incredible amounts of dynamics come out.

Comment In: [Feature - 01/30/2013 - 04:50]

Such a basic concept, yet ...

Such a basic concept, yet many of us never notice it. r nThank you for this article, it opened my eyes :

Comment In: [Blog - 02/06/2013 - 08:00]

Great article, what I got ...

Great article, what I got from this is that you can push your PR as hard as you can, but with a crap game you aren 't going far. r n r nAlso I strongly believe that a big part of a successful game are demos but even better free-to-play ...