Ian Hamilton's Blog
Independent accessibility specialist, helping studios to avoid excluding gamers with disabilities. Advocate, consultant, speaker and designer.
Summary of some of the great things the industry was doing for GAAD 2019
2018 saw advances in the inclusion of people with disabilities on a scale never before seen.
2018 was a vintage year for inclusion of gamers with disabilities, with all kinds of lovely firsts. Post on the progress made throughout the year is incoming, but first a few of my favourite quotes
Compliance deadline for CVAA accessibility legislation was Jan 1. This post details what it means for you.
2017 was yet another bumper year for accessibility, with ever more people saying all kinds of inspiring and thought provoking things about accessibility. Here are a few of my favourites.
Highlights of this year's Global Accessibility Awareness Day, an annual event aimed at getting people talking, thinking and learning about accessibility.
Ian Hamilton's Comments
[Blog - 06/12/2019 - 10:31]
Might be nice to use ...
Might be nice to use a different word than accessibility, to avoid muddling it with access for people with disabilities.
[Blog - 02/19/2019 - 09:24]
The subtitle system he 's ...
The subtitle system he 's talking about has a sensible default size and allows players to adjust the size to suit their own needs/preferences
[Blog - 01/23/2019 - 09:50]
I 'd say reasonably unlikely, ...
I 'd say reasonably unlikely, but it 's still possible. r n r nIf for example your route to get to the chat functionality takes you through menu screens that have moody storm background with lightning flashes that may fail the flash aspect of it. r n r nThe pattern ...
[News - 06/11/2018 - 03:46]
re cyborg- it 's an ...
re cyborg- it 's an authentic WWII era pulley based upper arm prosthesis, there 's a demo of it in action at 11:45 here. The whole video is worth a watch, some really cool stuff in it. r n r nhttps://www.youtube.com/watch v 8urUSfs15e8 r n r nThere were actually gun ...
[Blog - 03/08/2018 - 09:18]
[Blog - 12/14/2017 - 09:56]
Filters are usually not the ...
Filters are usually not the best approach for colourblindness, but the simulator that Zein mentioned is useful. r n r nThere are other things that can help. For example third party plugins for Unity to handle remapping, or the text to speech API as part of the Xbox SDK, or ...