Independent accessibility specialist, helping studios to avoid excluding gamers with disabilities. Advocate, consultant, speaker and designer.
@ianhamilton_
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on Tue, 14 Jul 2020 11:22:00 EDT
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The Last Of Us 2 is a landmark moment for game accessibility, resulting in an outpouring of emotion from all across the community. I've pulled together a few examples.
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on Tue, 21 Apr 2020 10:55:00 EDT
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A common question around accessibility is where to start. This post shares a look at feature usage data (with suggested top 5) and other methods for prioritising, particularly on small budgets.
Posted by
Ian Hamilton
on Mon, 06 Jan 2020 10:36:00 EST
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A few accessibility quotes from 2019 that stood out for me. Some are inspiring, some thought provoking, some practical advice – and some a wake-up call.
Posted by
Ian Hamilton
on Mon, 25 Feb 2019 10:26:00 EST
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2018 saw advances in the inclusion of people with disabilities on a scale never before seen.
Comment In:
[Blog - 06/12/2019 - 10:31]
Might be nice to use ...
Might be nice to use a different word than accessibility, to avoid muddling it with access for people with disabilities.
Comment In:
[Blog - 02/19/2019 - 09:24]
The subtitle system he 's ...
The subtitle system he 's talking about has a sensible default size and allows players to adjust the size to suit their own needs/preferences
Comment In:
[Blog - 01/23/2019 - 09:50]
I 'd say reasonably unlikely, ...
I 'd say reasonably unlikely, but it 's still possible. r n r nIf for example your route to get to the chat functionality takes you through menu screens that have moody storm background with lightning flashes that may fail the flash aspect of it. r n r nThe pattern ...
Comment In:
[News - 06/11/2018 - 03:46]
re cyborg- it 's an ...
re cyborg- it 's an authentic WWII era pulley based upper arm prosthesis, there 's a demo of it in action at 11:45 here. The whole video is worth a watch, some really cool stuff in it. r n r nhttps://www.youtube.com/watch v 8urUSfs15e8 r n r nThere were actually gun ...
Comment In:
[Blog - 03/08/2018 - 09:18]
Comment In:
[Blog - 12/14/2017 - 09:56]
Filters are usually not the ...
Filters are usually not the best approach for colourblindness, but the simulator that Zein mentioned is useful. r n r nThere are other things that can help. For example third party plugins for Unity to handle remapping, or the text to speech API as part of the Xbox SDK, or ...