Ian Hamilton's Blog
Independent accessibility specialist, helping studios to avoid excluding gamers with disabilities. Advocate, consultant, speaker and designer.
The Last Of Us 2 is a landmark moment for game accessibility, resulting in an outpouring of emotion from all across the community. I've pulled together a few examples.
Some of the ways the industry embraced this year's GAAD event
A common question around accessibility is where to start. This post shares a look at feature usage data (with suggested top 5) and other methods for prioritising, particularly on small budgets.
A few accessibility quotes from 2019 that stood out for me. Some are inspiring, some thought provoking, some practical advice â€“ and some a wake-up call.
Summary of some of the great things the industry was doing for GAAD 2019
2018 saw advances in the inclusion of people with disabilities on a scale never before seen.
Ian Hamilton's Comments
[Blog - 06/12/2019 - 10:31]
Might be nice to use ...
Might be nice to use a different word than accessibility, to avoid muddling it with access for people with disabilities.
[Blog - 02/19/2019 - 09:24]
The subtitle system he 's ...
The subtitle system he 's talking about has a sensible default size and allows players to adjust the size to suit their own needs/preferences
[Blog - 01/23/2019 - 09:50]
I 'd say reasonably unlikely, ...
I 'd say reasonably unlikely, but it 's still possible. r n r nIf for example your route to get to the chat functionality takes you through menu screens that have moody storm background with lightning flashes that may fail the flash aspect of it. r n r nThe pattern ...
[News - 06/11/2018 - 03:46]
re cyborg- it 's an ...
re cyborg- it 's an authentic WWII era pulley based upper arm prosthesis, there 's a demo of it in action at 11:45 here. The whole video is worth a watch, some really cool stuff in it. r n r nhttps://www.youtube.com/watch v 8urUSfs15e8 r n r nThere were actually gun ...
[Blog - 03/08/2018 - 09:18]
[Blog - 12/14/2017 - 09:56]
Filters are usually not the ...
Filters are usually not the best approach for colourblindness, but the simulator that Zein mentioned is useful. r n r nThere are other things that can help. For example third party plugins for Unity to handle remapping, or the text to speech API as part of the Xbox SDK, or ...