Hans Hildenbrand's Blog
Hi, I am Chris... pixelpusher, vectorbender and quadturner for a long, long time... I have been working as a freelance artist, art lead and creative director for various indie developers and on more games than I can remember... The most recent release is "The adventures of Shuggy" for Xbox Live Arcade with Smudge Cat games and bunch of iphone/ ipad games with Utopian Games.
This is a tutorial split over two videos on polishing a game character in Inkscape quickly and easily. Refining the head and working in the body, legs, and arms.
A quick way to create clouds in inkscape using the circle tool, transparent and gradient fills and more node adjusting.
The first part of the tutorial series on special effects (as requested by you) is up on the 2d game art guru blog ( http://tinyurl.com/jgfjxxu ). I started the series with vector art motion trails using inkscape.
Another step-by-step game art tutorial by 2dgameartguru.com on creating seamless tiles. Learn how to quickly create seamless tiles in this easy to follow inkscape based tutorial. Creating the elements with simple shapes like rectangles and circles.
Another quick tutorial while I am still reworking the space tutorial. This one is another request - how to create rocks, that don't look like clouds.
A tutorial based on inkscape [but applicable to other vector tools] about creating variation and adding detail to make a scene look less boring.
Hans Hildenbrand's Comments
[Blog - 07/12/2016 - 10:58]
[Blog - 05/31/2016 - 11:43]
I did create an index ...
I did create an index of the tutorials on zeef. It might be helpful to start with the basics there are two video tutorials for circles and squares as well . r n r nhttps://2d-game-art-tutorials.zeef.com/chris.hildenbrand utm medium referral utm campaign ZEEF utm source https 3A 2F 2Fzeef.com
[Blog - 12/21/2015 - 01:42]
You rarely find all the ...
You rarely find all the art for your game in a matching style. Instead of just providing assets, here 's a blog to provide the skills to make assets.: http://www.2dgameartguru.com/
[Blog - 10/28/2015 - 03:19]
[Blog - 09/13/2014 - 11:04]
[Blog - 08/07/2013 - 09:48]
It is easy... when you ...
It is easy... when you break it down... afterwards you can add more detail, more shine, more realistic gradients.