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December 15, 2018
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Guillermo Crespi's Blog

 

I'm a writer and screenwriting teacher. I've been working in HeavyBoat, a game development company from Buenos Aires, Argentina, since its inception back in 2010.

We've developed more than 30 flash games plus 10 mobile ones mostly based on existing IPs, such as Cartoon Network's "Regular Show" ("Best Park in the Universe", "Grudgeball"), or "Adventure Time" ("Jumping Finn" and "Treasure Fetch"). We've recently released our first original IP in many years, "Winter Fugitives" and its sequel "Winter Fugitives 2: Chronicles".

I've also written and programmed an interactive fiction called "La Noche del Ensayo" (Rehearsal Night), which I intend to translate into English sometime this decade (it's 150.000 words long!)

 

Member Blogs

Posted by Guillermo Crespi on Thu, 18 Aug 2016 04:39:00 EDT in Design, Production, Art
A talk I gave at the 2015 Argentine Video Game Expo in Buenos Aires, with English subtitles. It's mainly a guide on how to avoid the most common "traps" you can fall into when writing a video game.


Posted by Guillermo Crespi on Tue, 08 Sep 2015 01:36:00 EDT in Design, Production, Serious, Smartphone/Tablet
We're HeavyBoat, a game dev studio from Argentina. This is the story about how and why we're creating our own IPs after 5 years and 30+ games for clients like Cartoon Network and Disney, and what the odds are of our company still existing by year's end.


Posted by Guillermo Crespi on Fri, 17 Apr 2015 01:48:00 EDT in Design, Production, Serious, Smartphone/Tablet
HeavyBoat is a game development company from Argentina. This is the story behind "Grudgeball", one of our latest collaborations with Cartoon Network, and how the business risks HeavyBoat took during that year made it our most difficult period to date.