Grhyll JDD's Blog
Unity programmer for The Game Bakers, love working on gameplay, AI, UI, tools and having a nicely polished result.
Red Skies is a very small indie title released a month and a half ago for iOS and Android. It hasn't exactly had a great success, but this post-mortem could be of interest for aspiring and beginner game developers.
The right tools can save you a lot of time, and the best tool is the one that fits precisely your needs. Unity allows you to easily improve your editor through custom tools, and this post will introduce some of them.
Why I set a firm release date for my game, and why I think other small indie devs should do the same at some point.
Memory is often allocated for temporary data. If you're not careful, it can lead to a lot of garbage and generate spykes when they have to be freed. Here are some tips to avoid this issue, which can be quite serious, especially on mobile.
Grhyll JDD's Comments
[Blog - 09/11/2018 - 10:55]
[Blog - 11/17/2017 - 09:31]
[Blog - 07/18/2017 - 09:51]
[Blog - 07/18/2017 - 09:43]
It 's completely amazing and ...
It 's completely amazing and stupid that DRM-Free have somehow become safer, I just don 't understand. Technically, if you provide one Steam key to someone, he can sell the game one time only. If you provide a DRM-Free version, he can sell it as many times as he wants. ...
[Blog - 07/03/2017 - 09:16]
[Blog - 06/23/2017 - 09:48]