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April 18, 2021
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Gabriel Padinha's Blog

 

Hey, I'm Gabriel Padinha. Some people call me Gabrielo and I design games. 

I'm graduated from Amazonas State University in Digital Games Technology and since 2017 I've been working in the game industry, currently on Aquiris Game Studio. I've worked in titles such Conflict0: Revolution, Dead Body Falls, Idle Idol and Tin & Kuna.

 

Member Blogs

Writer's Room is a well-known technique used in movies, series, and other TV production, but just recently it started being applied to games. This post aims to convert some of it to a game's production.


During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. By doing that, we discovered some guidelines that I share in this article as balancing tips for any game.


This post cover through the lens of a game designer the way we created a fun to interact with Artificial Intelligence in our last turn-based strategy title.


Dead Body Falls takes place in a fictional hotel, with a disturbing and lonely setting to pass the player the feeling of something's wrong and, in a deeply view, not real. How did we shape such narrative through level design to reach this feeling?