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Fabio Ferrara's Blog


Founder at Chubby Pixel games!
We develop games for PlayStation 4, Nintendo Switch, Xbox One and PC.

Games Developed:

- Woodle Tree Adventures

- Suicide Guy

- Heaven Island VR - MMO

- Woodle Tree 2: Worlds

- The Way of Life


Check out our games at

And my persona website


Member Blogs

Posted by Fabio Ferrara on Mon, 16 Nov 2020 11:10:00 EST in Business/Marketing, Design, Programming, Production, Console/PC, Indie, VR
the difficulties and hopes of developing game for VR devices

Posted by Fabio Ferrara on Mon, 15 Jun 2020 11:06:00 EDT in Business/Marketing, Production, Console/PC, Indie
In this blog post I would like to analyze our first game despised by critics, but appreciated by many fans still today.

Posted by Fabio Ferrara on Tue, 28 Apr 2020 10:36:00 EDT in Business/Marketing, Design
Is your game able to sell years after the initial release?

Posted by Fabio Ferrara on Wed, 25 Sep 2019 10:19:00 EDT in Business/Marketing, Indie
5 Years in the Steam market, was it worth it?

Posted by Fabio Ferrara on Wed, 02 Jan 2019 12:32:00 EST in
Hello my friend! in this section I’ll start describing the development process of our latest game “Suicide Guy”, Now available on Steam: and soon on Console! Here the 9 fundamental steps we used

Posted by Fabio Ferrara on Tue, 18 Dec 2018 09:38:00 EST in Production
In this post I would like to talk about the game development process we've acutally used during the last years for our games (in this case Agile).

Fabio Ferrara's Comments

Comment In: [Blog - 12/18/2018 - 09:38]

Thank you Clinton, It 's ...

Thank you Clinton, It 's an honor for me r nYes I agree with what you 're saying, since these are the mistakes I still do today : r n r nthe rush is surely caused by the amount of competition there is today, but it can be even useful ...

Comment In: [Blog - 08/21/2015 - 01:47]

Fantastic post, very detailed ...

Fantastic post, very detailed