Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 25, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Eric Undersander's Blog   Expert Blogs


Howdy! I'm Eric Undersander and I've been making video games for over ten years. I'm credited on six AAA titles including Madden NFL and Kingdoms of Amalur: Reckoning.

I've been a freelancer since mid-2011 and I've really enjoyed the broad exposure to new game teams and new codebases. I'm available for on-site contract work. Head over to to get in touch with me.


Expert Blogs

Posted by Eric Undersander on Thu, 05 Dec 2013 11:22:00 EST in Programming, Console/PC
Ive used Havok Physics at several game studios over the years. Here, I present some little-known but hopefully useful tips about this middleware.

Posted by Eric Undersander on Tue, 01 Oct 2013 02:38:00 EDT in Programming
For camera collision zoom, dont cast a ray. Dont cast a sphere. Cast the near face of the view frustum.

Eric Undersander's Comments

Comment In: [Blog - 10/01/2013 - 02:38]

Thanks guys. Hi Matt Ron, ...

Thanks guys. Hi Matt Ron, yep, it was. I also wrote a longer article about Reckoning 's camera in Game Developer Magazine, September 2011. You can probably find that online now.